Warzone 2100 wish list - all can contribute_part 3

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Zarel
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by Zarel »

fisk0 wrote:
Zi-Chan wrote: Research Facilities switchable, making them researching one Item. So all Research Facilities could research the same Item. Or three of them research that and the other two something else. Brings more Strategy to the Game. The faster you research something certain, the faster you get stronger. The items, which one Research Facility, shouldn't dissappear on the ItemLists of the others - there should appear a little Icon like the Heart, meaning you are already researching this, but you can switch another Research Facility together with it, up to all of the Facilities.
I agree with Zi-Chan. And I must point out that this would mean that you (if you chose to use the function) wouldn't get as _many_ topics researched in some amount of time as you would if you gave all your facilities different topics to research, but that you could set priorities, meaning you could possible get that tech that could save you from getting killed research a bit faster, and perhaps turn your defeat into a - if not victory - at least a chance to regain your strength.
And you yourself would have to choose when you think it is best to research all those rocket upgrades (which could make all the facilities busy with all the different upgrades that exist) or if you should set all your facilities to research that otherwise slow-to-research weapon that could turn the way your battles are going.

That could mean that when your base is flooded by those Medium Cannons which you haven't researched yet - you could set all your facilities to research the anti-tank rocket and hope to turn the battle in your favour.
The problem is that Warzone's research tree has individual important research items. If you could prioritize, everyone would rush for Vapor Turbine Generator Mk3, then Neural Synapse Research Brain Mk3, then power through to any T3 weapon in a few minutes. And if you did anything else, you'd get destroyed by whoever did that. So it wouldn't allow any other strategy.

Try it. Make a mod that increases research speed to 5x and limit everyone to one research facility.
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by fisk0 »

Zarel wrote: The problem is that Warzone's research tree has individual important research items. If you could prioritize, everyone would rush for Vapor Turbine Generator Mk3, then Neural Synapse Research Brain Mk3, then power through to any T3 weapon in a few minutes. And if you did anything else, you'd get destroyed by whoever did that. So it wouldn't allow any other strategy.

Try it. Make a mod that increases research speed to 5x and limit everyone to one research facility.
Then maybe those important research items should be changed to have a couple more requirements, as discussed in several other topics here the research tree is in need of changes anyway, make those techs that could turn a player into a T3 killer machine within minutes require more different techs researched (as long as they make sense, not stupid stuff like "upgrading your power plants require you to research lancer cyborgs") at the same time as the sensors requiring machineguns and all that strange stuff is changed.
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by mowie1 »

how about a mobile reamr platform for the VTOL's ??
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by elio »

viewtopic.php?f=6&t=2042

modelled some time ago, need code changes, well i don't see it's need
you can fly across the whole map in some seconds
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by Per »

Right. A mobile rearm pad would be much more interesting if rearm time was much quicker, then the time it takes to fly back and forth would be more important.

One idea would be to have carriers more like those in Starcraft, with tiny aircraft that almost just need to touch the mothership to rearm.
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by Zarel »

Per wrote:Right. A mobile rearm pad would be much more interesting if rearm time was much quicker, then the time it takes to fly back and forth would be more important.

One idea would be to have carriers more like those in Starcraft, with tiny aircraft that almost just need to touch the mothership to rearm.
Have you ever put a light weapon on Bug, with a decent VTOL rearm upgrade? They rearm really quickly.
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by psychopompos »

elio wrote:viewtopic.php?f=6&t=2042

modelled some time ago, need code changes, well i don't see it's need
you can fly across the whole map in some seconds
would make it easier to attack around fixed aa.
straight there & back isnt the smartest sometimes.

though do vtols have improved rearm pad designation now?
i read about plans to improve it, but havnt got that far into campaign yet.

mobile rearms would be pointless with the old code...
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by TheDaze »

Hello there!

I would like to point out two ideas that somehow got lost in the sands of time.

1. Better LOS for commanders.
My idea was quite simple: that the mk version of the commander turret would increase the sensor range. mkIV would then have the range of a Wide Bandwith Sensor turret, or at least close to that.

There have been other ideas, as shared LOS od assigned units, but I guess those would be much more difficult to achieve.

2. Strip laying of more types of buildings, not only walls and bunkers. Laying 30 rearm pads can be a real PITA, not to mention the waste of time. The laying tool should allow for building units larger than one square.

Also, the laying tool in general should be improved. Currently, if one part of the strip is illegal, so is the whole strip. Instead only the problematic tiles (building units) should be marked red, while those that fit should proceed.

Regards,
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by Zarel »

TheDaze wrote:2. Strip laying of more types of buildings, not only walls and bunkers. Laying 30 rearm pads can be a real PITA, not to mention the waste of time. The laying tool should allow for building units larger than one square.
I assume you mean "structures". Building can be queued, and you usually wouldn't want structures larger than one square (base structures and fortresses) to be spammed, anyway. You can queue them however you want. I do wish VTOL fields could be built quickly, though.
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by TheDaze »

Zarel wrote:
TheDaze wrote:2. Strip laying of more types of buildings, not only walls and bunkers. Laying 30 rearm pads can be a real PITA, not to mention the waste of time. The laying tool should allow for building units larger than one square.
I assume you mean "structures". Building can be queued, and you usually wouldn't want structures larger than one square (base structures and fortresses) to be spammed, anyway. You can queue them however you want. I do wish VTOL fields could be built quickly, though.
Of course actions can be queued, that's not the point. When I say "strip laying" I mean as in laying a carpet. As in laying seven ground shakers with one click. Am I understood?
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by Zarel »

TheDaze wrote:Of course actions can be queued, that's not the point. When I say "strip laying" I mean as in laying a carpet. As in laying seven ground shakers with one click. Am I understood?
...um, you can already lay seven ground shakers in one click. Click and drag, just like with walls and bunkers. Do you mean laying in a rectangle? That's not done because it's a bad idea; you generally want to have spaces between rows of ground shakers, so they're more easily serviceable.

I think we need to be able to click-drag demolish, though.
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by Per »

I would love to build multiple rearm pads in one click. Although a better and cooler solution would probably a new, larger building that could service multiple VTOL at the same time - an airport! :ninja:
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by TheDaze »

Zarel wrote:
TheDaze wrote:Of course actions can be queued, that's not the point. When I say "strip laying" I mean as in laying a carpet. As in laying seven ground shakers with one click. Am I understood?
...um, you can already lay seven ground shakers in one click. Click and drag, just like with walls and bunkers. Do you mean laying in a rectangle? That's not done because it's a bad idea; you generally want to have spaces between rows of ground shakers, so they're more easily serviceable.

I think we need to be able to click-drag demolish, though.
Yare yare, nihongo ga hanashimashita ka? Of course you can lay ground shakers, bunkers and walls. I am saying that other buildings or structures should have the same capability.

So far, I wasn't suggesting we should be laying whole areas, just strips, you know, bands, as in, one-unit-wide? Of course, structures other than towers, bunkers and walls need to have empty tiles between them. I don't see this as a problem. The tool could fairly easily placehold gaps as well.

And yes, good point, same goes for the demolishing tool.
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by Deus Siddis »

Per wrote:Although a better and cooler solution would probably a new, larger building that could service multiple VTOL at the same time - an airport! :ninja:
I would say that is a good idea on its own, but I wouldn't say that is a better solution- you wouldn't be able to place it in tight spaces, which is usually all you have left in your base by the time you get around to building re-arm pads anyway.

Instead you would get the same effect if you could just place pads adjacent to each other, instead of having gaps between them. That, combined with TheDaze's request would allow you to quickly lay a solid square of 4 pads with one click, but with the same functionallity of an airport structure.
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Re: Warzone 2100 wish list - all can contribute_part 3

Post by Troglodactyl »

I'd say no space between rearm pads, multiple demolish, and strip laying skipping only the building that can't be placed are all good ideas, as well as the ability to strip lay rearm pads.
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