What sort of news are you asking for?Firechkn34 wrote:Any news on this?
This feature will not be implemented in a 2.x branch, but will be in 3.0, and is currently available in trunk.
What sort of news are you asking for?Firechkn34 wrote:Any news on this?
As mentioned in the FPI, it is scheduled for 3.0. It's already available in the trunk version. But I don't mind if it gets delayed for testing purposes. But if it makes it for 3.0, yipee!Wibble199 wrote:i think its coming in the trunk/future version 3
Well, they are working great now and I see no reason for them not to be included in 3.0. Only thing I mind is that gates don't open until units get on same tile they are on. They should open on units in a radius of at least 1 tile, IMO.j0shdrunk0nwar wrote:As mentioned in the FPI, it is scheduled for 3.0. It's already available in the trunk version. But I don't mind if it gets delayed for testing purposes. But if it makes it for 3.0, yipee!
Yeah, would make movement much smoother. Right now it feels like a checkpoint at first, but once opened, they are okay.KukY wrote: Well, they are working great now and I see no reason for them not to be included in 3.0. Only thing I mind is that gates don't open until units get on same tile they are on. They should open on units in a radius of at least 1 tile, IMO.