As I'm making new models for all structures to put in a test mod, and they are going to be team-colored, it would be nice if we could get the mask type textures. I mean, you get specific files for the teamcolors, then the colors could be blended to a texture map that is specific for the team-colored parts of the model and then put over the texture files.
Would be very nice to know if those would be implemented before november, when I'm going texturizing (or just "going mad" xD) About the event-driven animation, would just need a few changes to the models, it is easy since I work on .dwg solids then refine them into .3ds format and finally use the .3ds to PIE converter (which whom I'm having a really serious talk now, he doesn't want to work, just to laze as script files
I'm not demanding answers now, everything has its time. Just want to know when those are going to be tested, to know how I'll direct my work.





