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Re: New Maps for 2.1

Posted: 16 Oct 2008, 23:17
by Zarel
ClockWork wrote: That sounds…complex. I made a shortcut, went to the properties, and added the words “--debug all” at the end of the target thingy. It then said the file does not exist. I reverted it back, then I added the words at the end of the shortcuts name. nothing out of the ordinary happened. bleh?
Alternatively, if you're using Windows, the default is:
My Documents\Warzone 2100 2.1\maps\

No need for all that debug stuff.

Re: New Maps for 2.1

Posted: 17 Oct 2008, 04:22
by Buginator
ClockWork wrote:
Buginator wrote:For what it is worth, any map for 2.1 beta 4, should work for any release of 2.1 (and 2.2 ...)


Also note, that the maps really should be in the maps folder of your config dir.
If you don't know what your config dir is, then start the game with --debug all added to the shorcut, and it will spit out "wz : [initialize_ConfigDir] Write dir: whatever_it_is"
That is your config dir.
That sounds…complex. I made a shortcut, went to the properties, and added the words “--debug all” at the end of the target thingy. It then said the file does not exist. I reverted it back, then I added the words at the end of the shortcuts name. nothing out of the ordinary happened. bleh?
Naw, not complex at all.

If the shorcut is:
"c:\whatever the path is\warzone2100.exe"
change it to :
"c:\whatever the path is\warzone2100.exe" --debug all

Then it will make stderr.txt and or stdout.txt in "c:\whatever the path is\"

Then you just read the .txt file, and you got your answer.

Re: New Maps for 2.1

Posted: 17 Oct 2008, 04:53
by Zarel
Buginator wrote:If the shorcut is:
"c:\whatever the path is\warzone2100.exe"
change it to :
"c:\whatever the path is\warzone2100.exe" --debug all

Then it will make stderr.txt and or stdout.txt in "c:\whatever the path is\"

Then you just read the .txt file, and you got your answer.
No, you also need to make sure "Start In" is "c:\whatever the path is\".

Re: New Maps for 2.1

Posted: 17 Oct 2008, 06:35
by Buginator
Zarel wrote:
Buginator wrote:If the shorcut is:
"c:\whatever the path is\warzone2100.exe"
change it to :
"c:\whatever the path is\warzone2100.exe" --debug all

Then it will make stderr.txt and or stdout.txt in "c:\whatever the path is\"

Then you just read the .txt file, and you got your answer.
No, you also need to make sure "Start In" is "c:\whatever the path is\".
O_o
Why would you modify the 'Start in' entry?

When you make a new shortcut, it fills that in for you...which is why only the 'Target' needs to be modified.

Re: New Maps for 2.1

Posted: 17 Oct 2008, 08:35
by Zarel
Buginator wrote:If the shorcut is:
"c:\whatever the path is\warzone2100.exe"
change it to :
"c:\whatever the path is\warzone2100.exe" --debug all

Then it will make stderr.txt and or stdout.txt in "c:\whatever the path is\"

Then you just read the .txt file, and you got your answer.
Buginator wrote:
Zarel wrote: No, you also need to make sure "Start In" is "c:\whatever the path is\".
O_o
Why would you modify the 'Start in' entry?

When you make a new shortcut, it fills that in for you...which is why only the 'Target' needs to be modified.
Yes, but I'm just pointing out that it wouldn't actually "make stderr.txt and or stdout.txt in "c:\whatever the path is\" " - but rather wherever "Start In" is set to - which just happens to be "c:\whatever the path is\" by default. I know, it's just semantics.

Re: New Maps for 2.1

Posted: 17 Oct 2008, 08:56
by ClockWork
Zarel wrote: Alternatively, if you're using Windows, the default is:
My Documents\Warzone 2100 2.1\maps\
Well, shave me bald and call me a mole rat, that was exactly where the folder was.
Buginator wrote:
If the shorcut is:
"c:\whatever the path is\warzone2100.exe"
change it to :
"c:\whatever the path is\warzone2100.exe" --debug all

Then it will make stderr.txt and or stdout.txt in "c:\whatever the path is\"

Then you just read the .txt file, and you got your answer.
I’ll have to try that sometime for future references. Thank you very much. Help is appreciated as always. To all of you.

Re: New Maps for 2.1

Posted: 21 Oct 2008, 09:00
by DarkCheetah
ok i fixed it , thx to the moderators for making a folder with autoload , pretty easy to activate mods/maps now :D one more thing , if someone dont have the map then map requested , but then warzone crash , how to fix? thx for help

Re: New Maps for 2.1

Posted: 24 Oct 2008, 06:09
by Buginator
DarkCheetah wrote:ok i fixed it , thx to the moderators for making a folder with autoload , pretty easy to activate mods/maps now :D one more thing , if someone dont have the map then map requested , but then warzone crash , how to fix? thx for help
You mean you host a game with a new map, and the person who connects don't have the map?

It will auto download it.

**NOTE** the maps *REALLY* should go in your config write directory, in the folder called maps.
The config directory is the only one where wz has write access to. If you don't have maps there, then don't blame me if it crashes.

Re: New Maps for 2.1

Posted: 24 Oct 2008, 08:50
by Zarel
Buginator wrote:
DarkCheetah wrote:ok i fixed it , thx to the moderators for making a folder with autoload , pretty easy to activate mods/maps now :D one more thing , if someone dont have the map then map requested , but then warzone crash , how to fix? thx for help
You mean you host a game with a new map, and the person who connects don't have the map?

It will auto download it.

**NOTE** the maps *REALLY* should go in your config write directory, in the folder called maps.
The config directory is the only one where wz has write access to. If you don't have maps there, then don't blame me if it crashes.
Or maybe we should move the config directory somewhere more intuitive?

Re: New Maps for 2.1

Posted: 24 Oct 2008, 20:14
by Buginator
Zarel wrote: Or maybe we should move the config directory somewhere more intuitive?
There was a thread about this in the forums someplace.
The issue is with a multi-user system, MS wants the files in a certain place. And we did do that before, and it didn't turn out very good, so it was moved back to where it is now.

Here, pick a CSIDL: http://msdn.microsoft.com/en-us/library/bb762494.aspx

Re: New Maps for 2.1

Posted: 25 Oct 2008, 00:33
by DarkCheetah
well it says request succesfully send , but then the host (me) warzone crashes , and of course the joiner disconnects from game

Re: New Maps for 2.1

Posted: 25 Oct 2008, 05:23
by Buginator
DarkCheetah wrote:well it says request succesfully send , but then the host (me) warzone crashes , and of course the joiner disconnects from game
Do you have the crash dump file and or the stderr.txt files you can attach?

Re: New Maps for 2.1

Posted: 25 Oct 2008, 12:33
by DarkCheetah
i dont have the Stderr.txt after the map request crash , but i have warzone repports , maybe thet can help also , here i go

Re: New Maps for 2.1

Posted: 31 Jan 2009, 05:28
by Buginator
WARNING!!

*If* you install a map pack, then make *SURE* that everyone has it!

If you don't then it will crash.

The original game wanted maps in .wdg format, and the maps MUST be in .wz format (single maps) for the game to be able to send the maps to other players.