Delphinio wrote:2. scav buildings turn into normal ones... and? its not a scavenger mod or?^^
i think thats not a problem... you build your little scavenger base first and research it up to a normal base.
I didn't write it as a Problem - you can post Wishes and Suggestions here too

I would find it better (more logically), if they would stay Scavenger-Buildings, because the regular ones look much different and bigger, so it's not only an Upgrade, you build - it's a completely new Building and a too big Step for a simple "Upgrade", IMO. And if this Mod wouldn't contain a Scavenger-Mod, you were not able to build Scavenger-Things.
Delphinio wrote:3. the 4-9 "thingies" are disabled coz its not possible to change them if a truck upgrade the building.
Huuuge black Energy Thingies xD - ye, i'm not english and don't know some Words
Delphinio wrote:and scavenger buildings on the old "thingies" looks crap, i tested it.
Ye, that may be (i didn't test

), but still unlogically as said in my first Quote.
Delphinio wrote:4. same amount of fields coz you get maybe map load errors with dif. settings.
I'm not that into those Programming-Things. If this isn't hardcoded or whatever, it should be able to be changed easily by changing the Settings-Files, i think.
Delphinio wrote:ok, i hope this is clear now : D.
I think, yes.
Delphinio wrote:better you say this is a good idea coz its my idea from ntw mod.
Well. I write, what i think.
Delphinio wrote:dont say crap, sh*t and so on (at this point) or you get backfire from evil delphi

.
no, joke

. as i said, its maybe all right but... yes.
This is Life, isn't it? xD