Need help making a Weapon Mod

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Troman
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Re: Need help making a Weapon Mod

Post by Troman »

Spaceman wrote:The ROF setting for warzone are really weird and annoying, its backwards the lower the figure the higher the rate of fire.
There is no true ROF field, in order to tweak ROF one must tweak the delays. Yes, it can be a bit confusing.

In case someone has trouble with it:
To control ROF you edit "firePause", which controls pause between each shot of the weapon. For the weapons that have "numRounds" > 0 (which means that weapon is capable of salvo fire, e.g. Mini-Rocket Artillery) you should also edit "ReloadTime". It controls the delay between salvos.
Time resolution is always 1/10th of a second. So if you enter "10" for "ReloadTime" your weapon will fire every second.
Spaceman wrote:I would not start modding till the stable comes out, because after each new release you find you mod does not work and its really annoying.
The annoyance is justified and it is surely something to keep an eye on for the developers.
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DarkCheetah
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Re: Need help making a Weapon Mod

Post by DarkCheetah »

yes , in warzone it says minipod ROF 60 , in the TXT weapons it says 40.... so yes realy weird , i also look forward for Custam maps that require mod to play , like TD(Tower Defense ) Survive, etc etc etc.......( like u put scripts in map , and actions , like a timer to survive Co-op with a buddy liek i play with buginator we have 60 minutes if they down we win , enemy transports come to drop units etc.. would be fun! Co-op play with more challenge)
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Phoenix666
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Re: Need help making a Weapon Mod

Post by Phoenix666 »

if you will help me
i can create program for editting WZ's txt files
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Zarel
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Re: Need help making a Weapon Mod

Post by Zarel »

Troman wrote:
Spaceman wrote:The ROF setting for warzone are really weird and annoying, its backwards the lower the figure the higher the rate of fire.
There is no true ROF field, in order to tweak ROF one must tweak the delays. Yes, it can be a bit confusing.

In case someone has trouble with it:
To control ROF you edit "firePause", which controls pause between each shot of the weapon. For the weapons that have "numRounds" > 0 (which means that weapon is capable of salvo fire, e.g. Mini-Rocket Artillery) you should also edit "ReloadTime". It controls the delay between salvos.
Time resolution is always 1/10th of a second. So if you enter "10" for "ReloadTime" your weapon will fire every second.
To be exact, the ROF formula I use for my weapon chart is:

(numRounds?numRounds:1)*600/(reloadTime+(numRounds?numRounds:1)*firePause)*(rofUpgrade+100)/100

(As a side note, I really wish numRounds were 1 for non-salvo weapons. Would make ROF and DPS calculations a lot easier)
DarkCheetah wrote:yes , in warzone it says minipod ROF 60 , in the TXT weapons it says 40....
Minipod has base firePause 10, numRounds 0, base reloadTime 0. The only 40 I see is its base long-range accuracy.

It appears to give the exact same results as Warzone's built in ROF formula.
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DarkCheetah
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Re: Need help making a Weapon Mod

Post by DarkCheetah »

i made a backup - duh lol

i have tried to change some values , but it didnt affect the weapons or anything in warzone... i need somone to do this for me sorry ^^; or just a easyier editing program , such as warcraft's map editor , that kicks ass! =D
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