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r5277 - crash on mission start
Posted: 20 Jun 2008, 04:41
by mcdebugger
Hello, guys
Some kind of maybe bug
The game crashes when I try to start mission (campaign, savegame, tutorial, net game or skirmish) exept some cases (for example starting game with --game CAM_1A)
description, logs and dumps avaliable in attached archive
Thank you
Re: r5277 - crash on mission start
Posted: 20 Jun 2008, 07:43
by Buginator
mcdebugger wrote:Hello, guys
Some kind of maybe bug
The game crashes when I try to start mission (campaign, savegame, tutorial, net game or skirmish) exept some cases (for example starting game with --game CAM_1A)
description, logs and dumps avaliable in attached archive
Thank you
Yes, it is.
The quick fix, is to edit your music.wpl file, and delete everything in it.
That makes it a blank file.
Don't just delete the file, it MUST be blank. :rolleyes:
Re: r5277 - crash on mission start
Posted: 22 Jun 2008, 16:37
by jaakan
thats still an issue in r5296 kind of...
[edit]
now it crashes on some maps with stock settings
Re: r5277 - crash on mission start
Posted: 22 Jun 2008, 22:51
by DevUrandom
If you experience the playlist crash (saving an empty music.wpl helps, or r5261 crashes, but r5260 does not), this bug is where the info flows:
https://gna.org/bugs/?11847
Re: r5277 - crash on mission start
Posted: 30 Jun 2008, 22:18
by mcdebugger
Thank you guys. Copying base/music into ~/.warzone2100-2.1/ solved this problem

Re: r5277 - crash on mission start
Posted: 01 Jul 2008, 00:24
by DevUrandom
mcdebugger wrote:Thank you guys. Copying base/music into ~/.warzone2100-2.1/ solved this problem

Btw: If someone figures out why it solves the problem, we'd appreciate the info.

Re: r5277 - crash on mission start
Posted: 01 Jul 2008, 17:35
by skellr
I keep seeing references to physfs early in the backtrace, so, I decided to try out physfs version 1.1.1 just for kicks.
Code: Select all
error |000000000002: [scrv_error] VLO parse error: Construct component CyborgSpade not found at line 86, text: 'CyborgSpade'
error |000000000002: [dataScriptLoadVals] Script rules.vlo did not compile
error |000000000002: [resLoadFile] resLoadFile: The load function for resource type "SCRIPTVAL" failed for file "rules.vlo"
error |000000000002: [resLoad] resLoad: failed to parse wrf/multi/skirmish4.wrf
error |000000000002: [startGameLoop] Shutting down after failure
Don't know if this is a bug with the new physfs, or if physfs has improved and is now giving more info. Since it's the skirmish games that are having trouble I thought this might be interesting anyway.
Edit: Just noticed comment #7 in that bug. ahh well.
https://gna.org/bugs/?11847