32 bit windows map editor issue cause im a noob at this

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Rman Virgil
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Re: 32 bit windows map editor issue cause im a noob at this

Post by Rman Virgil »

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* MetalBeast: Here is an in-game screen cap of some quickie Edge Brushing on your early map .ind file.

- Rman :)
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EdgeBrush In game on Metal Beast Map.jpg
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Re: 32 bit windows map editor issue cause im a noob at this

Post by MetalBeast »

Many THX,
unfortunately this still doesn't work.
I have followed your description,
but if I choose edge-brush, the editor still crashes to desktop.

- I have unpacked the files to ew32 main-folder.
- started the editor
- did set the map preferences
- loaded the map
- imported your edge-brushes.

If trying to paint with it, CTD :(

Anyway, here a screen from my new map:
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wz2100_shot_001.jpg
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Re: 32 bit windows map editor issue cause im a noob at this

Post by Rman Virgil »

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* Damn.... how frustrating.. O_o

* K... we have the same .exe, .ebrs, tertiles and directory structure..... so what else could be different in my set-up
than yours that enables mine to work ? What other files refer to Edge Brush Functionality ?

* Well... There are Edge Brush Definitions in the .EDS files aka "WarzoneDataC1-3".... I have a set in the Samples Folder AND the Data Folder... is yours set-up that way ?

- Rman
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Re: 32 bit windows map editor issue cause im a noob at this

Post by MetalBeast »

Rman Virgil wrote:------>

* Damn.... how frustrating.. O_o
You say it ;)
Rman Virgil wrote: * K... we have the same .exe, .ebrs, tertiles and directory structure..... so what else could be different in my set-up
than yours that enables mine to work ? What other files refer to Edge Brush Functionality ?
No idea, have not enough experience with this editor and WZ map/level formats.
Rman Virgil wrote: * Well... There are Edge Brush Definitions in the .EDS files aka "WarzoneDataC1-3".... I have a set in the Samples Folder AND the Data Folder... is yours set-up that way ?
- Rman
Exactly the same, I was following the two tutorials.
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Re: 32 bit windows map editor issue cause im a noob at this

Post by Rman Virgil »

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* Hmmm.... My questions were a rhetorical thinking out loud which I proceeded to answer.

* Can't think of anything else right now but if something comes to mind I'll surely let you know. You can always
create edge brush effects with paint builds, utilizing solids, corners and half tiles... setting the tiles to random rotation, X and Y flips, quickly clicking through the orientations and then using the Clipboard to copy and paste your patterns willy-nilly around the map for visual aesthetic variation... if you go that manual route I would suggest you start with a solid sand base tile using the bucket fill paint tool....

* Your screen cap shows what looks like a way of using cliffs to make a natural citadel with gaps
funneling to 2 entrances that cut-down on wall fortifying, pinpoint your ground defenses and immediately focus
what your choices are - turtle, octopus, rush or variants.

* 5 Research facilities and 4 in-base oil wells.... your gonna need a lot more oil to keep that many research
facilities busy and build at the same time..... 4 to 8 more oil resources outside the base perimeter minimum
I would guess...

- Rman.
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Re: 32 bit windows map editor issue cause im a noob at this

Post by Tokaga »

First: Make sure you ALWAYS set prefs to128-128 for BEFORE every session.
That you went with 64-128 tells you had all 3 tile sets loaded into 32EW and that
mixed tile sets in your build.... a total no-no....


okay...one more thing.. I tried to load a DATA set after setting prefs to 128-128 as you said. As soon as i load the data set I get an error message saying
Unable to load texture. Texture page width is not a multiple of tile texture width.
its kinda annoying :/... are there better data sets available that are adjusted to the recommended pref that are Mountain type or city type?.. cuz dessert DATA type is the only one that works under these prefs
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Re: 32 bit windows map editor issue cause im a noob at this

Post by Rman Virgil »

okay...one more thing.. I tried to load a DATA set after setting prefs to 128-128 as you said. As soon as i load the data set I get an error message saying

Unable to load texture. Texture page width is not a multiple of tile texture width.

its kinda annoying :/... are there better data sets available that are adjusted to the recommended pref that are Mountain type or city type?.. cuz dessert DATA type is the only one that works under these prefs
* Annoying indeed.

* We all have the same 32EW (there is ONLY one .executable) and yet MetalBeast has Edge Brush issues and you have these issues and I have none of these probs - maybe I should .rar my 32EW and offer it as a dl. Obviously there is some diff between us but I'll be damned if I can figure it out at this remove.

* I can load all 3 data sets no prob just like i can use edge brushes no prob.

* Tokaga... we should all have the same data sets and tertile sets..... the only reason i can think of that you get that error message is that our tertile GFX files are not the same and I don't understand how that could be unless it is somehow in the directory structure...

* I know this is really frustrating for you guys who just wanna make some kwel maps.... but at this point I don't know where else to go except, like I said, to remove all my personal map project files from my set-up and then .rar the whole thing and offer it for download.

- Rman :)

* BTW... take my word - you donot wanna use the Mountain set... it was NEVER really re-done for the greater texture size .png... it looks horrible compared to the Desert and Urban sets..... the Mountain set desperately needs to re-done for this 32EW editor..
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Re: 32 bit windows map editor issue cause im a noob at this

Post by MetalBeast »

OK, I found workaround how to use Edge-Brushes.

If I start new map, I can use edge-brush, but if I load, my saved map, choosing EB leads the editor to CTD. :rolleyes:

So, I have to start new map, choose the brush I want to use, than load my map.
Anyway, if a saved map is loaded, choosing EB is not possible anymore.
There are weird bugs in this editor ;)

If using EB, the editor sometimes simply closes without any reason.
This is real annoying.
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Re: 32 bit windows map editor issue cause im a noob at this

Post by Tokaga »

Heh, I thought that would be the case, well.. if you can, i have my IM info if you want to send me some files that think might help me. If not, then I should thank you anyway. You have really been a big help regardless. thanks very much, Rman Virgil. I learned a lot :3. And I really wanted some cool mountain battles D:.. I'll figure something out.
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Re: 32 bit windows map editor issue cause im a noob at this

Post by MetalBeast »

The edge-brush problem seems to be related to the desert-tileset(C1).
With the two other tilesets and texturesize 64, I have no problems.

What I do not understand, in both tutorials we can read, the texture size must be set to 128 for each session,
but doing this for tileset2 and tileset3 prevent you from creating the map, the tiles are simply not showed.

Are the tutorials wrong or is there any trick ?
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Re: 32 bit windows map editor issue cause im a noob at this

Post by Tokaga »

What I do not understand, in both tutorials we can read, the texture size must be set to 128 for each session,
but doing this for tileset2 and tileset3 prevent you from creating the map, the tiles are simply not showed.
If the tile set gives you an error then your haveing the same problem I'm having. He talks about it in the post i replied to earlier
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Re: 32 bit windows map editor issue cause im a noob at this

Post by Buginator »

I don't recall any other tilesets that were of the correct size that came with the editor.

Need to fire that up to check again.
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Re: 32 bit windows map editor issue cause im a noob at this

Post by Rman Virgil »

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* Tokaga: Your welcome. If I think of anything that can help I'll surely pass it on. :)

* MetalBeast: If I'm not mistaken the WRP game binary is set to support 128-128.... so if you make a Map 64-128 i'm not sure the game will run it or that it will even look right. Never tried it though.

* I did some more experiments pertaining to Edge Brushes in 32EW and discovered that you CANNOT use them during the very first session.. You have to do at least one save to .lnd, open that .lnd save and THEN your Edge Brushes will work without locking up 32EW and forcing you to quit-out. Weird, for sure. And you still still need to manually load-import EBRs each session as well from the main directory and also set tertile map prefs before each session.... All of this is absolutely fracked-up.... AND NOT how the original Pumpkin EW functioned.....Pumpkin's EW was a joy to work with in comparison. The 32EW source was lost BUT.... it was built-out of the Pumpkin EW Source and could be re-done again....

* My understanding is that a cross-platform EW is being deved by the WRP crew. I'm sure when it's done it will function way better than the glitchy-annoying 32EW.. In the meanwhile

- Rman :)
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Re: 32 bit windows map editor issue cause im a noob at this

Post by MetalBeast »

Ok, I read all the posts once again,
but still do not know how to set the editor for using 128, 128 with tileset2 and 3.
If I try to load tileset2 or the I receive this error(see screen), any ideas ?

EDIT: new cognition, it seems the Edge-Brush crash seems be worse with the new fixed exe (editworld32c.exe)
If I'm using the original exe (editworld32.exe) , the crash is very rare.
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Re: 32 bit windows map editor issue cause im a noob at this

Post by Rman Virgil »

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* I'll describe.

* When I start a new map and open 32EW the first thing I do is set ALL the map prefs: map dimmensions to match the pixel w/h of my Height Map, 128x128 tts, and map height then launch a "New Project".

* Then I import my Height Map....

* Then I import the Data Set - Tertiles C1, C2 or C3...

* Then I do a basic base build for each player: A cluster with an HQ, 2 trucks and 2 oil resources at least 5 tiles from any map edge...

* Then I save & name to a .lnd file

* Then before I open the 2nd session I reset the Map Prefs, then open the map .ind, import the matching Tertile set Edge Brushes for the 1st time and then start with my major building.

* Save session and repeat with succeeding sessions...

- Rman :cool:
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