* MetalBeast: Here is an in-game screen cap of some quickie Edge Brushing on your early map .ind file.
- Rman




You say itRman Virgil wrote:------>
* Damn.... how frustrating..![]()
No idea, have not enough experience with this editor and WZ map/level formats.Rman Virgil wrote: * K... we have the same .exe, .ebrs, tertiles and directory structure..... so what else could be different in my set-up
than yours that enables mine to work ? What other files refer to Edge Brush Functionality ?
Exactly the same, I was following the two tutorials.Rman Virgil wrote: * Well... There are Edge Brush Definitions in the .EDS files aka "WarzoneDataC1-3".... I have a set in the Samples Folder AND the Data Folder... is yours set-up that way ?
- Rman

First: Make sure you ALWAYS set prefs to128-128 for BEFORE every session.
That you went with 64-128 tells you had all 3 tile sets loaded into 32EW and that
mixed tile sets in your build.... a total no-no....
its kinda annoying :/... are there better data sets available that are adjusted to the recommended pref that are Mountain type or city type?.. cuz dessert DATA type is the only one that works under these prefsUnable to load texture. Texture page width is not a multiple of tile texture width.

* Annoying indeed.okay...one more thing.. I tried to load a DATA set after setting prefs to 128-128 as you said. As soon as i load the data set I get an error message saying
Unable to load texture. Texture page width is not a multiple of tile texture width.
its kinda annoying :/... are there better data sets available that are adjusted to the recommended pref that are Mountain type or city type?.. cuz dessert DATA type is the only one that works under these prefs


If the tile set gives you an error then your haveing the same problem I'm having. He talks about it in the post i replied to earlierWhat I do not understand, in both tutorials we can read, the texture size must be set to 128 for each session,
but doing this for tileset2 and tileset3 prevent you from creating the map, the tiles are simply not showed.


