32 bit windows map editor issue cause im a noob at this
- Rman Virgil
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Re: 32 bit windows map editor issue cause im a noob at this
-------------------->
* Same version.... only one 32bit for the WRP binary. "Too many TTs".... texture size and scale have to be 128-128 - if 64-128 then 32EW will load all 3 tt sets.. and when you compile that could frack the binary right off.
* But... your first edit detailing the CTD errors it looks to indicate that the game binary is not rolling out the single TT set file per the map file info - not grabbing the right tertile set file - why I don't know.
* I do think is you have enough detailed error mess info for the coders to perhaps figure the WHY and HOW to fix.
* Sorry I couldn't be of more help.
- Regards, Rman.
* Same version.... only one 32bit for the WRP binary. "Too many TTs".... texture size and scale have to be 128-128 - if 64-128 then 32EW will load all 3 tt sets.. and when you compile that could frack the binary right off.
* But... your first edit detailing the CTD errors it looks to indicate that the game binary is not rolling out the single TT set file per the map file info - not grabbing the right tertile set file - why I don't know.
* I do think is you have enough detailed error mess info for the coders to perhaps figure the WHY and HOW to fix.
* Sorry I couldn't be of more help.
- Regards, Rman.
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- MetalBeast
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Re: 32 bit windows map editor issue cause im a noob at this
The joke is, the tile size and texture-size were both set to 128.
But I found the reason of the problem!
If you start new map, the tile-set editor window look like on attached screen one(bottom).
But if you close the editor and start it again, than load the map, the tile-set windows look like on screen two(upper).
If you now edit your map, this will be screwed.
So the workaround is:
If you want to edit your saved map you have to do it this way:
====================================================
1. start the editor
2. start a new map, set the proper tile- and texture-size, choose the proper tile-set.
3. Now first you can load your map and edit it.
Other way this crappy editor will destroy your map.
Maybe somebody can update the tutorials for other beginners, so they do not get so frustated.
And again this attests, "if you want help, help yourself"
But I found the reason of the problem!
If you start new map, the tile-set editor window look like on attached screen one(bottom).
But if you close the editor and start it again, than load the map, the tile-set windows look like on screen two(upper).
If you now edit your map, this will be screwed.
So the workaround is:
If you want to edit your saved map you have to do it this way:
====================================================
1. start the editor
2. start a new map, set the proper tile- and texture-size, choose the proper tile-set.
3. Now first you can load your map and edit it.
Other way this crappy editor will destroy your map.
Maybe somebody can update the tutorials for other beginners, so they do not get so frustated.
And again this attests, "if you want help, help yourself"
- Rman Virgil
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- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: 32 bit windows map editor issue cause im a noob at this
------------------------>
* I guess I should have been more expansive. TYour first screen indicates the 64-128 default that
loads all 3 tertile sets like I mentioned.
* When you load an .ind file (map save) in 32EW it defaults to 64-128
* In order for it to correctly load the 128-128 .ind file you have to 1st set the prefs to 128-128 BEFORE
you launch the .ind file.... You do NOT have to reselect your tertile-data set.... just reset the default
64-128 to 128-128 then laaunch your .ind, that's it.... and if that is not in the Tutorial, it definitely should be.
* Glad you got it going.
- Regards, Rman.....
* I guess I should have been more expansive. TYour first screen indicates the 64-128 default that
loads all 3 tertile sets like I mentioned.
* When you load an .ind file (map save) in 32EW it defaults to 64-128
* In order for it to correctly load the 128-128 .ind file you have to 1st set the prefs to 128-128 BEFORE
you launch the .ind file.... You do NOT have to reselect your tertile-data set.... just reset the default
64-128 to 128-128 then laaunch your .ind, that's it.... and if that is not in the Tutorial, it definitely should be.
* Glad you got it going.
- Regards, Rman.....
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- Rman Virgil
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- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: 32 bit windows map editor issue cause im a noob at this
------------------------>
* I just double checked the Doc Project Tutorial on using 32EW and it does indeed cover this point.
http://members.shaw.ca/kgmetcalfe3/Worl ... nal_How_to:_
Regards, Rman.
* I just double checked the Doc Project Tutorial on using 32EW and it does indeed cover this point.
http://members.shaw.ca/kgmetcalfe3/Worl ... nal_How_to:_
Regards, Rman.
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Re: 32 bit windows map editor issue cause im a noob at this
Okay. I am in the process of makeing a map, I put the file in the SAMPLE folder so it would load when I want to work on it. Now.. the map wont open at all.. no error signs... nothing telling me the map editor shut down or crashed.. it just, when I load the map, the editor closes automatically.. its strange. if anyone can check this out for me, you would be extremely helpful . and another thing is that when setting the tile size to 128-128, i'm not able to open a city type or a Mountain type map only when i have it on the defult settings a I able to open those other Data sets.. why is that? :/
- Attachments
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- Mountains wake.zip
- thanks again!
- (35.25 KiB) Downloaded 344 times
- MetalBeast
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Re: 32 bit windows map editor issue cause im a noob at this
Yey, now I noticed it, but somwhoe it is going under in this oversized tutorial,Rman Virgil wrote:------------------------>
* I just double checked the Doc Project Tutorial on using 32EW and it does indeed cover this point.
http://members.shaw.ca/kgmetcalfe3/Worl ... nal_How_to:_
Regards, Rman.
I think this should be written in the quick-tutorial as last point:
http://members.shaw.ca/kgmetcalfe3/Worl ... w_map.html
- Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: 32 bit windows map editor issue cause im a noob at this
* Same happens to me when I try to open.Okay. I am in the process of makeing a map, I put the file in the SAMPLE folder so it would load when I want to work on it. Now.. the map wont open at all.. no error signs... nothing telling me the map editor shut down or crashed.. it just, when I load the map, the editor closes automatically.. its strange. if anyone can check this out for me, you would be extremely helpful .
* But.... I have very simple and quick technique for you to see if your set-up is solid and you're doing everything right.
* Flat Map (no height map needed)... open prefs and set 64x64, 128-128, 0-1 height.... launch new map, load any data set.... simple 2-player map, one corner Player 0, 5 tiles from either edge, place HQ, 2 trucks, 2 oil resources.... other corner same for Player 1..... Save .lnd. file...... and close. Re-open EW and re-set map prefs and then re-launch map .lnd...
* That's not so. Something is awry in your set-up. Indeed, when you have that flat map .lnd described above open in EW you can change data-sets at will from Arizona to Rocky Mountain to Urban. I just did it with MetalBeast's map .lnd and a few of my own.and another thing is that when setting the tile size to 128-128, i'm not able to open a city type or a Mountain type map only when i have it on the defult settings a I able to open those other Data sets.. why is that? :/
- Rman..
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Re: 32 bit windows map editor issue cause im a noob at this
* That's not so. Something is awry in your set-up. Indeed, when you have that flat map .lnd described above open in EW you can change data-sets at will from Arizona to Rocky Mountain to Urban. I just did it with MetalBeast's map .lnd and a few of my own.
Okay. so is it possible to change those settings at this point, long after I started progress on the map?.. and also.. will I be able to open this one again. I cant open this map for some reason even if its loaded from the SAMPLE file....
- Rman Virgil
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- Posts: 3812
- Joined: 25 Sep 2006, 01:06
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Re: 32 bit windows map editor issue cause im a noob at this
* Well.... let's start with - what exactly were all your original map prefs and data set ?Okay. so is it possible to change those settings at this point, long after I started progress on the map?.. and also.. will I be able to open this one again. I cant open this map for some reason even if its loaded from the SAMPLE file....
* Your map file is pretty hefty indicating complexity of placements.... did you do it all in one session (your 1st),save and try to open unsuccessfully in your second session ?
- Rman.
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Re: 32 bit windows map editor issue cause im a noob at this
Heh, actually It took me a few days of work, lots of sessions went into this. But, it still was my first map, and I thought I had realized something the last time i worked on it so I made a change that may have made my last load-up a hard one. I not sure if this is whats making the map unloadable, but.. on my map, I was putting down a lot of objects, ruins, scavengers, trees, all that stuff, then on my last session, I removed all those things and saved because I noticed that when I pressed the unable player0 button and everything disappeared.. so it seemed to me that all those objects on the player0 thing.. lol, didnt know thats how you set the players at first.. now I cant open it.. hmmph :/* Your map file is pretty hefty indicating complexity of placements.... did you do it all in one session (your 1st),save and try to open unsuccessfully in your second session ?
*And as for my map prefs, Map size is 190-150, tile size is 64-128, and misc is 0-2.. I know.. its kinda big <.<
- Rman Virgil
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- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: 32 bit windows map editor issue cause im a noob at this
----------------->
* Thank you Tokaga. These details help me a lot in analyzing what's going on and being
able to give you useful information.
* Even if you could open your map .lnd in32EW I don't think you could compile a map that
would work in-game. Which means you'd have to go back and re-do a lot of it.
* Besides what I mentioned above in doing the "Flat Test Map" here are some other
tips in making a workable map in 32EW AND a compile that will run in-game.
Unfortunately, some of this is NOT documented in any of the tutorials.
* First: Make sure you ALWAYS set prefs to128-128 for BEFORE every session.
That you went with 64-128 tells you had all 3 tile sets loaded into 32EW and that
mixed tile sets in your build.... a total no-no....
* Two: your feature placements are likely all fracked for several reasons. One -
Features are player ID assignable, as you discovered, and can have an unbalanced
effect on Fog-of-War in game. Two- Features are Tile set specific and cannot be mixed
without horrible GFX anomalies. This has to do with the way Pumpkin did "scale" in WZ
which is essentially screwed-up. SO... until you learn which Features go with which
tile-set.... don't use 'em. Also, Feature placement density can very definitely have a
negative impact on in-game Path-Finding - another reason NOT to use em until
you become a more experienced mapper.
* Three: You cannot use Scavengers without scripting, so donot place them.
* Four: Scavenger structs can be used. Like walls, weap emplacements..... BUT they
are Player ID assignable..... which means if you give 'em to one player you have give 'em
to ALL players to maintain BALANCE... Also... these structs will puncture Fog of War so
you need to carefully consider where you place em just like the players other structs
and units because these Scav structs-emplacements, when assigned to a player become
part of that players assets and will interact with the enemy in addition to effecting
Fog of War.
* The long and short - you will not be able salvage your original map .lnd and
will have to start from scratch.
* Another tip - when your doing a lot of work like what you have done, you
have to save in 32EW every 15 minutes per session, let's say, AND re-name each
save slightly different with some nomenclature that is meaningful to you. After
every hour of work put into the 32EW .lnd map file you should compile to run and
check in-game your work progress in Skirmish Mode.... Of course you have to
have done your 2 player minimum placement as described in the "Flat Map" description
in my previous post....
* If you wanna post your progressive .lnd files for feedback or if you have any other
specific questions as you go forward - post 'em and I'll try to give you useful input
as best I can.
- Regards, Rman.
* Thank you Tokaga. These details help me a lot in analyzing what's going on and being
able to give you useful information.
* Even if you could open your map .lnd in32EW I don't think you could compile a map that
would work in-game. Which means you'd have to go back and re-do a lot of it.
* Besides what I mentioned above in doing the "Flat Test Map" here are some other
tips in making a workable map in 32EW AND a compile that will run in-game.
Unfortunately, some of this is NOT documented in any of the tutorials.
* First: Make sure you ALWAYS set prefs to128-128 for BEFORE every session.
That you went with 64-128 tells you had all 3 tile sets loaded into 32EW and that
mixed tile sets in your build.... a total no-no....
* Two: your feature placements are likely all fracked for several reasons. One -
Features are player ID assignable, as you discovered, and can have an unbalanced
effect on Fog-of-War in game. Two- Features are Tile set specific and cannot be mixed
without horrible GFX anomalies. This has to do with the way Pumpkin did "scale" in WZ
which is essentially screwed-up. SO... until you learn which Features go with which
tile-set.... don't use 'em. Also, Feature placement density can very definitely have a
negative impact on in-game Path-Finding - another reason NOT to use em until
you become a more experienced mapper.
* Three: You cannot use Scavengers without scripting, so donot place them.
* Four: Scavenger structs can be used. Like walls, weap emplacements..... BUT they
are Player ID assignable..... which means if you give 'em to one player you have give 'em
to ALL players to maintain BALANCE... Also... these structs will puncture Fog of War so
you need to carefully consider where you place em just like the players other structs
and units because these Scav structs-emplacements, when assigned to a player become
part of that players assets and will interact with the enemy in addition to effecting
Fog of War.
* The long and short - you will not be able salvage your original map .lnd and
will have to start from scratch.
* Another tip - when your doing a lot of work like what you have done, you
have to save in 32EW every 15 minutes per session, let's say, AND re-name each
save slightly different with some nomenclature that is meaningful to you. After
every hour of work put into the 32EW .lnd map file you should compile to run and
check in-game your work progress in Skirmish Mode.... Of course you have to
have done your 2 player minimum placement as described in the "Flat Map" description
in my previous post....
* If you wanna post your progressive .lnd files for feedback or if you have any other
specific questions as you go forward - post 'em and I'll try to give you useful input
as best I can.
- Regards, Rman.
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- MetalBeast
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Re: 32 bit windows map editor issue cause im a noob at this
OK, my mapping progress is running well, at the moment, I have only one problem,
if I choose the "edge brush", the editor crashes to desktop, any tips, ideas ?
thx in advance,
MB
if I choose the "edge brush", the editor crashes to desktop, any tips, ideas ?
thx in advance,
MB
- Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: 32 bit windows map editor issue cause im a noob at this
* Yea... the Edge Brush Files (EBRs) that come with 32EW are fracked-up and when you try to use cause an "access violation" that immediately triggers a CTD...OK, my mapping progress is running well, at the moment, I have only one problem,
if I choose the "edge brush", the editor crashes to desktop, any tips, ideas ?
thx in advance,
MB
* I don't use those EBR files that come with the 32EW download.... I import other ones that work perfectly. If you want I can rar my edge brush files here and you can import the Desert C1 edge brush file I use for your map and that should solve the problem.... The 32EW distro should reflect this situation. I cover a lot of this undocumented stuff I've written about here in my "Trinity Map Project" thread which was....... Oh I'll just let that go.
* Anyway, let me know if you want my Edge Brush Files (EBRs) to import into your map project.
* There are also "work-arounds" to not using the edge brush files that come with the 32EW distro but they are very tedious and time-consuming techniques which I found very frustrating till I came up with the replacement solution. I won't bother to detail them here unless your really interested in using 'em instead of my EBR replacement files...
- Rman.
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- MetalBeast
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Re: 32 bit windows map editor issue cause im a noob at this
Thx, that would be fine.Rman Virgil wrote: * Yea... the Edge Brush Files (EBRs) that come with 32EW are fracked-up and when you try to use cause an "access violation" that immediately triggers a CTD...
* I don't use those EBR files that come with the 32EW download.... I import other ones that work perfectly. If you want I can rar my edge brush files here and you can import the Desert C1 edge brush file I use for your map and that should solve the problem.... The 32EW distro should reflect this situation. I cover a lot of this undocumented stuff I've written about here in my "Trinity Map Project" thread which was....... Oh I'll just let that go.
* Anyway, let me know if you want my Edge Brush Files (EBRs) to import into your map project.
- Rman.
If the file is big you can upload it to rapidshare or something like this.
Could you write a small instruction, how to replace the files ?
cu, MB
- Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: 32 bit windows map editor issue cause im a noob at this
* The files are very small - txt instruction sets basically - so I'll attach here.Thx, that would be fine.
If the file is big you can upload it to rapidshare or something like this.
Could you write a small instruction, how to replace the files ?
cu, MB
* Instructions............
* Extract all 3 EBR files from the .rar archive to your main 32EW Folder (NOT any sub-folders)...
* Open 32 EW.... set-up your session Map prefs like normal...
* Open your Map .lnd file.
* Go to your FILE drop-down menu, far left, and scroll to "Import Edge Brushes"..
* Go to the main 32EW Folder and select the appropriate EBR file you just unpacked - in
your case C1 which is for the Desert or Arizona Tile Set you are using for your map.... viola,
the Edge Brush File is properly loaded and you can launch and use without a CTD... just like
normal. (Simply moving the EBR files that come with 32EW from the "Samples" Folder to the
main folder does NOT work. So it is not just a directory issue...)
* I believe you have to do this for EVERY session (just like the Map Prefs).... annoying - but it is what it is.... &
you get quicker about it the more you work with 32EW...
* Good luck and have fun.... do experiment too because there is quite a bit of kwel stuff you can do
that is still yet to be done by any of the maps out there and available.
- Regards, Rman
- Attachments
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- C1Edge.rar
- (1.61 KiB) Downloaded 311 times
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