UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

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Teken187
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Teken187 »

40 Units! thats really 'f-ing' big. and i must agree with ianator about the construction vtol. You should make the large trans. hold the same number of tanks but twice as many cyborgs. maybe 2.5x as many.
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Black Project
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

Progress of the UKM Part III:

Added to research all MACHINEGUN DAMAGE UPGRADES!!!

You will have to research:

APDSB MG Bullets Mk3
Tungsten-Tipped MG Bullets
Tungsten-Tipped MG Bullets Mk2
Tungsten-Tipped MG Bullets Mk3
Depleted Uranium MG Bullet
Depleted Uranium MG Bullets Mk2

Machineguns back in the power now! xD

Edit: Added "VTOL Repair Unit".
elio
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by elio »

lol 40 units yehaa ;) how much does it cost to build?

do you really mean depleted uranium? this means (after http://dict.cc) there's no radioactivity left. are you looking for "enriched uranium"
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Rman Virgil
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Rman Virgil »

-------------------------->

* Splendid looking work, Black Project. Makes one excited and looking forward to playing with. :D

* Ambitious too. After all the hard work of creating comes the big job of play-testing for balance.

* One thing I would caution you from my own MP experience with it is the "Vtol Builder"... if treated the same as
the conventional builder you will be able to successfully win most MP games using a "Vtol Builder Rush" tactic - while fun the
first couple times it does quickly wears thin.

- Rv :)
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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wari
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by wari »

elio wrote:
do you really mean depleted uranium? this means (after http://dict.cc) there's no radioactivity left. are you looking for "enriched uranium"
Depleted uranium is used to produce ammunition.
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Black Project
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

elio wrote:lol 40 units yehaa ;) how much does it cost to build?
Spent 6450 of power, it weights 100 000 kg and have 1250000 HP

Travels at 330 KM/H

Question: Please, how to did to add a new transport droid type which it can carry tanks and cyborgs at same time? What is necessary?

It will called "TRANSPORTER_HEAVY"

EDIT: Next step to the UK Mod... Jump Cyborgs.
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Black Project
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

Bad news:

Unfortunalely, i'm getting a runtime errror direct on my mod, i don't know what hell is going on, but there's the following error message:


Code: Select all

error:      loadWeaponSounds: Weapon stat not found - BaBaCannon
EDIT: Fixed that mistake, it's just a error maded by me, sorry guys about the inconvenience
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Black Project
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

Progress of the UKM Part IV:

Added to research "Cyborg Jump Pack"

Added 4 Jump Cyborgs: Jump Neddle Gun Cyborg, Jump Flashlight Cyborg, Jump Scourge Cyborg and Jump Incenediary Assault Gunner

Changed the weapon of the Transport Gunship to a powerful 105mm Rotary Cannon

VTOL Repair Unit added to production

EDIT: I'm looking for someone who make a script to a new droid type, it should be called TRANSPORTER_HEAVY, must carry at max 20 or 30 units, and carry any type of unit.
Four Jump Cyborgs, changed weapon of the Transporter Gunship and VTOL Repair Unit
Four Jump Cyborgs, changed weapon of the Transporter Gunship and VTOL Repair Unit
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Black Project
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

Never seem this error before:

Code: Select all

error:      Unable to find string resource for mp-CommandTurret04
There's NO "mp-CommandTurret04" in the Weapons and Strings text, only the CommandTurret04 in Weapons.txt and it's String (Command Turret Mk3) in Strings.txt.

This error happened when i was playing in the 8c-Causeway T1 Advanced Bases with alliances, in the WZ2100 2.0.8 RC1. I will try to fix the fix problem, now it's starts to appear error behind of another error, i can't believe in this s**t :stressed: :scream: .


Note: during when i'm playing, not when the map was loading.
Attachments
stderr.txt
(102.47 KiB) Downloaded 261 times
coolkid
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by coolkid »

Black Project you should create a moddb profile for you mod and add maby a few screens and and other mods you've made to get more people interested in the mod and wz
the largest wz steam community http://steamcommunity.com/groups/wz2100 (all welcome to join help find matches find new relese and recruit new players)
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Alpha93
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Alpha93 »

Really looking to have this mod when is released(the retirbution vtol with sensor turret reminds me the awacs:) )
Xfire-->chris37killer
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Troman »

Black Project wrote:Never seem this error before:

Code: Select all

error:      Unable to find string resource for mp-CommandTurret04
There's NO "mp-CommandTurret04" in the Weapons and Strings text, only the CommandTurret04 in Weapons.txt and it's String (Command Turret Mk3) in Strings.txt.
This error means you have some new component (weapon, research topic or anythign else), that is missing a human-readable title, which is supposed to be in the names.txt, not strings.txt. mp-CommandTurret04 is not an original component, so make you you gave it a name.
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Black Project
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

Progress of the UKM Part V:

A brand new AI will come in this mod, it features:

-> Produce more VTOLs and Normal Cyborgs, and the AI droids limit increased to 300
-> They will build diferent defenses and templates than the original AI of the 2.0.x, so prepare yourself
-> Build more VTOL Rearm Pads
-> They VTOLs attacks will happens when they have more than 10 VTOLs

Also, i've changed the Start power of the T1, T2 and T3, don't matter if you start with bases or no bases:

T1: 20000
T2: 40000
T3: 60000

The rebalancing process has been finished, now i will start in the AI editing.
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Alpha93
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Alpha93 »

This mod will be for 2.0???Sounds good!
Xfire-->chris37killer
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by coolkid »

im going to create a moddb page for you ok but i dunno if I should wait until its released
the largest wz steam community http://steamcommunity.com/groups/wz2100 (all welcome to join help find matches find new relese and recruit new players)
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