UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
40 Units! thats really 'f-ing' big. and i must agree with ianator about the construction vtol. You should make the large trans. hold the same number of tanks but twice as many cyborgs. maybe 2.5x as many.
- Black Project
- Regular

- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
Progress of the UKM Part III:
Added to research all MACHINEGUN DAMAGE UPGRADES!!!
You will have to research:
APDSB MG Bullets Mk3
Tungsten-Tipped MG Bullets
Tungsten-Tipped MG Bullets Mk2
Tungsten-Tipped MG Bullets Mk3
Depleted Uranium MG Bullet
Depleted Uranium MG Bullets Mk2
Machineguns back in the power now! xD
Edit: Added "VTOL Repair Unit".
Added to research all MACHINEGUN DAMAGE UPGRADES!!!
You will have to research:
APDSB MG Bullets Mk3
Tungsten-Tipped MG Bullets
Tungsten-Tipped MG Bullets Mk2
Tungsten-Tipped MG Bullets Mk3
Depleted Uranium MG Bullet
Depleted Uranium MG Bullets Mk2
Machineguns back in the power now! xD
Edit: Added "VTOL Repair Unit".
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
lol 40 units yehaa
how much does it cost to build?
do you really mean depleted uranium? this means (after http://dict.cc) there's no radioactivity left. are you looking for "enriched uranium"
do you really mean depleted uranium? this means (after http://dict.cc) there's no radioactivity left. are you looking for "enriched uranium"
- Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
-------------------------->
* Splendid looking work, Black Project. Makes one excited and looking forward to playing with.
* Ambitious too. After all the hard work of creating comes the big job of play-testing for balance.
* One thing I would caution you from my own MP experience with it is the "Vtol Builder"... if treated the same as
the conventional builder you will be able to successfully win most MP games using a "Vtol Builder Rush" tactic - while fun the
first couple times it does quickly wears thin.
- Rv
* Splendid looking work, Black Project. Makes one excited and looking forward to playing with.
* Ambitious too. After all the hard work of creating comes the big job of play-testing for balance.
* One thing I would caution you from my own MP experience with it is the "Vtol Builder"... if treated the same as
the conventional builder you will be able to successfully win most MP games using a "Vtol Builder Rush" tactic - while fun the
first couple times it does quickly wears thin.
- Rv
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
Depleted uranium is used to produce ammunition.elio wrote:
do you really mean depleted uranium? this means (after http://dict.cc) there's no radioactivity left. are you looking for "enriched uranium"
- Black Project
- Regular

- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
Spent 6450 of power, it weights 100 000 kg and have 1250000 HPelio wrote:lol 40 units yehaahow much does it cost to build?
Travels at 330 KM/H
Question: Please, how to did to add a new transport droid type which it can carry tanks and cyborgs at same time? What is necessary?
It will called "TRANSPORTER_HEAVY"
EDIT: Next step to the UK Mod... Jump Cyborgs.
- Black Project
- Regular

- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
Bad news:
Unfortunalely, i'm getting a runtime errror direct on my mod, i don't know what hell is going on, but there's the following error message:
EDIT: Fixed that mistake, it's just a error maded by me, sorry guys about the inconvenience
Unfortunalely, i'm getting a runtime errror direct on my mod, i don't know what hell is going on, but there's the following error message:
Code: Select all
error: loadWeaponSounds: Weapon stat not found - BaBaCannon- Black Project
- Regular

- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
Progress of the UKM Part IV:
Added to research "Cyborg Jump Pack"
Added 4 Jump Cyborgs: Jump Neddle Gun Cyborg, Jump Flashlight Cyborg, Jump Scourge Cyborg and Jump Incenediary Assault Gunner
Changed the weapon of the Transport Gunship to a powerful 105mm Rotary Cannon
VTOL Repair Unit added to production
EDIT: I'm looking for someone who make a script to a new droid type, it should be called TRANSPORTER_HEAVY, must carry at max 20 or 30 units, and carry any type of unit.
Added to research "Cyborg Jump Pack"
Added 4 Jump Cyborgs: Jump Neddle Gun Cyborg, Jump Flashlight Cyborg, Jump Scourge Cyborg and Jump Incenediary Assault Gunner
Changed the weapon of the Transport Gunship to a powerful 105mm Rotary Cannon
VTOL Repair Unit added to production
EDIT: I'm looking for someone who make a script to a new droid type, it should be called TRANSPORTER_HEAVY, must carry at max 20 or 30 units, and carry any type of unit.
- Black Project
- Regular

- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
Never seem this error before:
There's NO "mp-CommandTurret04" in the Weapons and Strings text, only the CommandTurret04 in Weapons.txt and it's String (Command Turret Mk3) in Strings.txt.
This error happened when i was playing in the 8c-Causeway T1 Advanced Bases with alliances, in the WZ2100 2.0.8 RC1. I will try to fix the fix problem, now it's starts to appear error behind of another error, i can't believe in this s**t
.
Note: during when i'm playing, not when the map was loading.
Code: Select all
error: Unable to find string resource for mp-CommandTurret04This error happened when i was playing in the 8c-Causeway T1 Advanced Bases with alliances, in the WZ2100 2.0.8 RC1. I will try to fix the fix problem, now it's starts to appear error behind of another error, i can't believe in this s**t
Note: during when i'm playing, not when the map was loading.
- Attachments
-
- stderr.txt
- (102.47 KiB) Downloaded 261 times
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
Black Project you should create a moddb profile for you mod and add maby a few screens and and other mods you've made to get more people interested in the mod and wz
the largest wz steam community http://steamcommunity.com/groups/wz2100 (all welcome to join help find matches find new relese and recruit new players)
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
Really looking to have this mod when is released(the retirbution vtol with sensor turret reminds me the awacs:) )
Xfire-->chris37killer
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
This error means you have some new component (weapon, research topic or anythign else), that is missing a human-readable title, which is supposed to be in the names.txt, not strings.txt. mp-CommandTurret04 is not an original component, so make you you gave it a name.Black Project wrote:Never seem this error before:
There's NO "mp-CommandTurret04" in the Weapons and Strings text, only the CommandTurret04 in Weapons.txt and it's String (Command Turret Mk3) in Strings.txt.Code: Select all
error: Unable to find string resource for mp-CommandTurret04
- Black Project
- Regular

- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
Progress of the UKM Part V:
A brand new AI will come in this mod, it features:
-> Produce more VTOLs and Normal Cyborgs, and the AI droids limit increased to 300
-> They will build diferent defenses and templates than the original AI of the 2.0.x, so prepare yourself
-> Build more VTOL Rearm Pads
-> They VTOLs attacks will happens when they have more than 10 VTOLs
Also, i've changed the Start power of the T1, T2 and T3, don't matter if you start with bases or no bases:
T1: 20000
T2: 40000
T3: 60000
The rebalancing process has been finished, now i will start in the AI editing.
A brand new AI will come in this mod, it features:
-> Produce more VTOLs and Normal Cyborgs, and the AI droids limit increased to 300
-> They will build diferent defenses and templates than the original AI of the 2.0.x, so prepare yourself
-> Build more VTOL Rearm Pads
-> They VTOLs attacks will happens when they have more than 10 VTOLs
Also, i've changed the Start power of the T1, T2 and T3, don't matter if you start with bases or no bases:
T1: 20000
T2: 40000
T3: 60000
The rebalancing process has been finished, now i will start in the AI editing.
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
This mod will be for 2.0???Sounds good!
Xfire-->chris37killer
Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)
im going to create a moddb page for you ok but i dunno if I should wait until its released
the largest wz steam community http://steamcommunity.com/groups/wz2100 (all welcome to join help find matches find new relese and recruit new players)
