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Re: New 3d models.
Posted: 04 Jun 2008, 03:40
by Buginator
winsrp wrote:well here are some walls. let me know what you think.

Looks good, just what scale are you using anyway?
Have you tried to import them in game yet, to check how they look? Or did you import the old .pie file to whatever program you are doing, and work from that?
I also wonder if it would be better to model damaged walls? What it does now, it just makes them darker, until they get destroyed.
Though, some code changes would be needed to make that happen...
Re: New 3d models.
Posted: 04 Jun 2008, 11:02
by DevUrandom
winsrp wrote:well, once i have weapons made ill stick a couple to them to see the look and feel to it. And what you mean by diagonal, not following your idea there?
Any way, ill start working on a new set of tracks today, and see if i can make something nice. And also ill start using the 3ds 2 pie application to see if i can make some models into the game.
diagonal, as in the quad-mount hardpoint. The 2 mount hardpoint has the 2 mounts straight over the wall, and I felt that it looks a bit "plain".