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Game Un-Syncing During Multiplayer with bots... and pathing issues
Posted: 07 May 2008, 03:21
by popcornchicken42
When I play with another human in the Beta 2 in a skirmish with bots the game inevitably un-sync itself I know this because I'll check my scores and my friend will check his and the computer will have different kills and different scores. This sometimes seems to lead to a premature victory in the game where the other ally has still not won. The human players also seem to view a slightly different game too.
Another problem is the Units seems to have terrible pathing as trucks ordered to build somewhere will get stuck by some minor edge or obstruction that, in the retail version of the game they did not have a path issue. Also units ordered to repair automatically seem to get stuck very easily by obstructions and have a hard time repairing efficiently.
Re: Game Un-Syncing During Multiplayer with bots... and pathing issues
Posted: 07 May 2008, 08:03
by Buginator
popcornchicken42 wrote:
When I play with another human in the Beta 2 in a skirmish with bots the game inevitably un-sync itself I know this because I'll check my scores and my friend will check his and the computer will have different kills and different scores. This sometimes seems to lead to a premature victory in the game where the other ally has still not won. The human players also seem to view a slightly different game too.
Another problem is the Units seems to have terrible pathing as trucks ordered to build somewhere will get stuck by some minor edge or obstruction that, in the retail version of the game they did not have a path issue. Also units ordered to repair automatically seem to get stuck very easily by obstructions and have a hard time repairing efficiently.
You may wish to try the nightly builds, the pathing is being worked on.
However, the original (retail) game DID have pathing issues also.
About the out-of-sync, what were the specs of each computer? Were you playing over a LAN?
There is another thread about sync issues, and I know they happen, and I know of a fix, but it isn't in the codebase at this time, check the other thread for details.
?topic=1474.0
Re: Game Un-Syncing During Multiplayer with bots... and pathing issues
Posted: 07 May 2008, 17:17
by popcornchicken42
Well what i mean by pathing there seems to be a few more issues then there was... but anyway i usually play over a program like Hamachi to play warzone say we had 2 humans and 6 bots the score about 40 mins in could read somthing like
Grey 14Kills 160,000 points
Blue 70Kills -500,000 points
However, on my friends computer it would read
Grey 5 Kills -400,000 Points
Blue 110kills 320,000 Points
But are scores always match between the human players it only seems to be with the bots