unit movement slowdown, orientation wrong
Posted: 28 Apr 2008, 16:10
Ave!
... and thank you for a very interesting game
I have noticed a small bug in 2.1beta2. I usually play on maximum slowdown (speed *0.1). However, I noticed that some of the units are moving slower and slower over time. When looking at them closer, I have noticed they're almost vertical (I mean, like they're trying to move using just the rear wheels). I thought they got this way when trying to climb some hills and never got horizontal again, so I tried to direct the units to a slope. Nope, didn't help; neither the ascending or descending slope was able to change the unit's orientation.
But then, on accident, I sped up the game for a moment (until like *0.
and the units got in the correct (horizontal) position within a second or two. And when I slowed the game down again, their speed was normal.
I have since noticed it again and again; the speeding up temporarily workaround always does the trick.
Looks like the vehicle orientation code can be vulnerable to some... rounding issues, perhaps?
I can get you a screenshot of the vertical units tonight if you can't recreate the problem.
... and thank you for a very interesting game
I have noticed a small bug in 2.1beta2. I usually play on maximum slowdown (speed *0.1). However, I noticed that some of the units are moving slower and slower over time. When looking at them closer, I have noticed they're almost vertical (I mean, like they're trying to move using just the rear wheels). I thought they got this way when trying to climb some hills and never got horizontal again, so I tried to direct the units to a slope. Nope, didn't help; neither the ascending or descending slope was able to change the unit's orientation.
But then, on accident, I sped up the game for a moment (until like *0.
I have since noticed it again and again; the speeding up temporarily workaround always does the trick.
Looks like the vehicle orientation code can be vulnerable to some... rounding issues, perhaps?
I can get you a screenshot of the vertical units tonight if you can't recreate the problem.