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newbe to moding need help
Posted: 26 Apr 2008, 00:48
by domtron vox
Could anyone help me on modding?
Links to tutorials would help and where can i find a blender exporter?
thanks
Re: newbe to moding need help
Posted: 26 Apr 2008, 12:03
by Kamaze
Re: newbe to moding need help
Posted: 28 Apr 2008, 04:29
by domtron vox
Can I change the unit bodies graphics?
The wiki you referred me to(under txt editing) doesn't say any thing about that.
Re: newbe to moding need help
Posted: 28 Apr 2008, 17:20
by Black Project
domtron vox wrote:
Can I change the unit bodies graphics?
The wiki you referred me to(under txt editing) doesn't say any thing about that.
You need a PIE Editor to do that, but i don't know where i download it and how to use it normally, if someone can post some links about this, thanks
Re: newbe to moding need help
Posted: 28 Apr 2008, 18:50
by Spaceman
Put your glasses on people, have you never used a search before
?topic=1018.0
Re: newbe to moding need help
Posted: 28 Apr 2008, 21:21
by domtron vox
I'm using the blender exporter for graphics(though i don't know if it works yet).
I am talking about defining bodies in the txt's. the wiki(
http://wiki.wz2100.net/Txt_Editing) don't list a txt file that defines where the graphics file is.
Also how do i open/make .wz files?
Re: newbe to moding need help
Posted: 28 Apr 2008, 21:59
by Spaceman
Open them like you would open a zip file. You will need a program to do so
A good free zip program is Alzip I assume you know how to change the default program and that you work under windows
The body pie is defined under body.txt, and I pretty sure it says that in the wiki.
This you will find under stats in mp.wz
Re: newbe to moding need help
Posted: 29 Apr 2008, 19:43
by domtron vox
thanks. I opened mp.wz and found I setup my mod wrong.
I'm trying to use pie editor insted of blender but I'm having trouble. i need the .ocx files but the link the wiki gives
http://files.warzone2100.de/index.php?d ... ound%2F|VB needs a user name and password.
Re: newbe to moding need help
Posted: 30 Apr 2008, 20:08
by DarkCheetah
about this topic... can u make mods INSIDE a map? so its an kind of mod-map that the mod only laods in that map instead whole WZ
anyone knows warcraft3? u got maps with their own mods inside. the maps play on the mods becuase it make's the fun of that map
thanks for reading, *DarkCheetah~
Re: newbe to moding need help
Posted: 30 Apr 2008, 20:23
by Spaceman
No, or at least as far as I know.
In skirmish the mod applies to all maps, regardless.
However this would be a very cool feature to have in wz
Re: newbe to moding need help
Posted: 01 May 2008, 20:41
by Delphinio
you can make mods with new maps inside but not maps with a mod^^.
in 1.10 was the same problem.
you can create a "map mod" for 1.10 but the mod changes are on all other maps too.
Re: newbe to moding need help
Posted: 05 May 2008, 20:56
by Buginator
Delphinio wrote:
you can make mods with new maps inside but not maps with a mod^^.
in 1.10 was the same problem.
you can create a "map mod" for 1.10 but the mod changes are on all other maps too.
Right, there is no way to 'turn off' a mod right now.
It will happen, just not yet, until they can enhance the GUI for this kind of stuff.
Re: newbe to moding need help
Posted: 10 May 2008, 14:24
by domtron vox
Dose any one know the answer to this:
domtron vox wrote:
thanks. I opened mp.wz and found I setup my mod wrong.
I'm trying to use pie editor insted of blender but I'm having trouble. i need the .ocx files but the link the wiki gives
http://files.warzone2100.de/index.php?d ... ound%2F|VB needs a user name and password.
Re: newbe to moding need help
Posted: 10 May 2008, 18:58
by Kreuvf
Just follow the link on the page that tells you that you don't have the correct username/pw and you will eventually find both. If you wonder why this seemingly stupid username/pw-stuff is in place, it's due to some trouble with downloads and bots download creating lots of traffic (several GB/d) just for fun.
Re: newbe to moding need help
Posted: 13 May 2008, 13:43
by Sonsalt
Does somebody know how to edit the TXT files with exel, and export them properly again,
I used the import assistant to set the change the (,) to tabs.
After I made my changes, I tried to save the file as CSV and rename it to txt.
Everything looks like before, but the game still doesn't like my new file.