Reclamation Campaign

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Ant1989
Greenhorn
Posts: 15
Joined: 19 Dec 2016, 04:59

Reclamation Campaign

Post by Ant1989 »

Well, I just finished the reclamation campaign, and while I liked the missions and all (which even in normal is brutal, especially without the repair station, something critical to deal with the bad path finding of this game), the ending was... Tragic... Are you guys planning a continuation, or is that really the end of it? Let's say the ending was unsatisfying.
Ant1989
Greenhorn
Posts: 15
Joined: 19 Dec 2016, 04:59

Re: Reclamation Campaign

Post by Ant1989 »

Sorry, I accidently answer my post with the same thing without realising it was already posted. Now I don't see a button to delete it.
speedsterharry
Rookie
Rookie
Posts: 30
Joined: 09 Apr 2014, 07:34

Re: Reclamation Campaign

Post by speedsterharry »

Well, I found the end of this campaign quite funny tbh, even if you can feel a bit frustrated at first. On the second play of the same mission, I liked it more, and I even played it with a 60 min timer to spice things up (it's very doable in normal mode)
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Tzeentch
Trained
Trained
Posts: 324
Joined: 14 Oct 2012, 14:24

Re: Reclamation Campaign

Post by Tzeentch »

I made some suggestions elsewhere, definitively reckon it'd be better using more focus on Cyborgs only and shifting some techs around.
It seems odd you get tracks before half-tracks and no medium bodies even. Flamer comes quite late too.
Having a Mortar pit by L4 would be good and more AA related options to deal with the pesky copters.
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