Buginator wrote:
Hmm.
This don't happen from the get go right? It only happens when you have been playing the game for awhile, right?
that varies I think, in trunk I usually could shift-build some bunkers and such and the hang started på really appear only when I tried to build VTOL rearm pads (which is when you need it the most, bunkers, walls and towers can be built by click and drag), but when I've tried to play matches in beta 5 it seems to happen all the time, including when I even try to select more than one unit with shift-clicking on them.
It has never happened when I've been shift-clicking oil resources to give a truck a construction queue for oil derricks, but in beta 5 I have not been able to give the trucks any other queues (like, after you've built the derricks, build a power plant and HQ).
By the way I just noticed the stderr.txt had been created by the last game.
Here's something that I'm not sure if it is related, but errors that seem to have come up after I had started the game (the other errors in the list look like they were from when I was browsing through the map list that includes the 52 maps map pack uploaded elsewhere in the forum, where some of the maps can not be loaded even for previews), they were errors about "
SetUpInputFile(): Couldn't open input file: '...' for player 'x'" and a lot of
[gwLinkGateways] errors, but I can add them as well if you think they might have to do anything with the problem:
Code: Select all
error : [interpRunScript] interpRunScript: max instruction count exceeded - infinite loop ?
error : [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=320)
error : [interpRunScript] Original event ID: 1 (of 370)
error : [interpRunScript] Current event ID: 320 (of 370)
error : [interpRunScript] Call depth : 4
error : [interpRunScript] interpRunScript: error while executing a script
error : [interpRunScript] Assert in Warzone: interp.c:946 (!"error while executing a script"), last script event: 'N/A'
error : [eventFireTrigger] eventFireTrigger: event N/A: code failed
error : [eventFireTrigger] Assert in Warzone: event.c:1128 (false), last script event: 'N/A'
error : [stackReset] stackReset: stack is not empty
error : [stackReset] Assert in Warzone: stack.c:1047 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A'
error : [interpRunScript] interpRunScript: max instruction count exceeded - infinite loop ?
error : [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=311)
error : [interpRunScript] Original event ID: 11 (of 370)
error : [interpRunScript] Current event ID: 311 (of 370)
error : [interpRunScript] Call depth : 5
error : [interpRunScript] interpRunScript: error while executing a script
error : [interpRunScript] Assert in Warzone: interp.c:946 (!"error while executing a script"), last script event: 'N/A'
error : [eventFireCallbackTrigger] eventFireCallbackTrigger: event N/A: code failed
error : [eventFireCallbackTrigger] Assert in Warzone: event.c:1049 (false), last script event: 'N/A'