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Hellstorm firing pattern (v4.2.7)

Posted: 08 Jun 2022, 12:29
by dunk2k
Hello all,

Not sure if the following is a bug or by (re)design - but the Hellstorm weapon (both turret and emplacement) firing pattern is different from that of what I recall from the days of playing this game in v3.x.x

Current Pattern: fires 3 shells in one salvo with a longer reload time than original pattern
Original Pattern: fires one shell in one salvo with a very short reload time between salvos; in same manner as Pepperpot

I can't find any mention of change to Hellstorm's firing pattern in changelog document hosted on GitHub.

Is the above described intended?

Regards,
dunk2k

Re: Hellstorm firing pattern (v4.2.7)

Posted: 08 Jun 2022, 18:59
by Berserk Cyborg
Yes, that is intentional. Campaign was totally rebalanced with the merging of the "camBalance" project around 4.1.0-beta1 and then minor tweaks with two other releases after for Beta/Gamma. The changelog for camBalance spans into 1000+ lines so it's not included but you can find that in our Discord pinned in the campaign section.

Re: Hellstorm firing pattern (v4.2.7)

Posted: 09 Jun 2022, 11:51
by dunk2k
Thank you kindly Berserk Cyborg!