My thoughts about game balance
Posted: 07 Jun 2022, 01:29
Patch from awhile ago reworked a ton of stuff.
I like some of the changes, i managed to beat alpha and beta on insane, however im stuck in mission where my units are getting absorbed in gamma.
There were so many balance changes that straight up buff ai and nerf player that i cant survive absorption and attacks for time needed to do research, as im running out of money around time where 1st out of 3 research is done.
What do you think? gamma too hard or i suck and need to git gut?
What i don't like is kills farming. It was always worst part of warzone, and while it wasnt nether necessary, or even helpful as just playing without worrying that your units die would let you finish insane without single reload, which wasnt the case if you tried having hero squad.
Right now rookie units are effectively useless and I feel like im getting forced into kills farming, and having to reload after a single lost unit. That's not fun.
Lowering experience bonuses to units and lowering ai buffs from difficulty so that hero units would stay roughly same as they are but rookies can still do something would make skipping farming kills viable and game would be more fun. Disadvantage of this solution is just that your average kill farmer will have first 4-5 alpha missions easier.
I like some of the changes, i managed to beat alpha and beta on insane, however im stuck in mission where my units are getting absorbed in gamma.
There were so many balance changes that straight up buff ai and nerf player that i cant survive absorption and attacks for time needed to do research, as im running out of money around time where 1st out of 3 research is done.
What do you think? gamma too hard or i suck and need to git gut?
What i don't like is kills farming. It was always worst part of warzone, and while it wasnt nether necessary, or even helpful as just playing without worrying that your units die would let you finish insane without single reload, which wasnt the case if you tried having hero squad.
Right now rookie units are effectively useless and I feel like im getting forced into kills farming, and having to reload after a single lost unit. That's not fun.
Lowering experience bonuses to units and lowering ai buffs from difficulty so that hero units would stay roughly same as they are but rookies can still do something would make skipping farming kills viable and game would be more fun. Disadvantage of this solution is just that your average kill farmer will have first 4-5 alpha missions easier.