Including:
- Numerous fixes for crashes, cleanup issues, and memory leaks
- Fix: Prebuilt ally gates not being passable
- Fix: Cleanup old log files
- Change: Ignore VTOLs when a campaign enemy group unit can't hit them
- Change: Better target selections by sorting targets relative to group average coordinate
- Change: Add a time range to cam3-1 launch / detonate sounds
- Change: Make the winning requirements for Beta-end more clear
- Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty
- Add: Additional lobby chat slash commands, cmdinterface event output
- Change: Set default AI back to Nexus
- Change: Make some AIs easier when using Easy difficulty
- Change: Remove old Cobra Hard / Insane weapon perks
- Fix: Repeated game over message
- Fix: Add campaign Collective and Nexus structures back into mp stats file, fixing old maps
Original 4.2.0 Highlights:
We'd like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For more information on how to help with translations, see doc/Translations.md.
- Add Ultimate Scavengers to the game
- Spectators for multiplayer games
- Recorded replays for skirmish / multiplayer
- Headless / autohost enhancements, spectator stats, lobby chat slash commands
- Return units to mobile turrets & better distribute around multiple repair points
- Update camBalance for Gamma (Campaign rebalance is basically complete)
- Increase oil drum power in Campaign Beta (150) and Gamma (200)
- Add new random maps "DustyMaze": one 2-player and two 4-player maps
- Use a stable config directory for release builds
- Implement remove from group shortcut
- Make selected structures and units blink on radar
- Add "power per second" to powerbar tooltip
- Major revision to the Blender 2.9x .PIE file addon
- Multiplayer balance changes (_see full changelog_)
- Fix: Orders from Commanders after loading saves
- Fix: Don't reveal artillery unless the CB tower is completely built
- Fix: Sensors logic under commander so attaching them isn't useless
- Fix: Only play "assigned to commander" sound if group is not full
- Fix: Don't block ready status button when player clicks ready too fast
- Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes
- Fix: Don't crash with JumpToResourceExtractor keybind after level reload
- Fix: Prevent old transporter issue on Beta-end that can lead to level failure
- And many other bug & crash fixes
Please report all bugs on GitHub.
And don't forget to check out the new official Discord server: https://discord.com/invite/ZvRVQ8g
Download at:
https://wz2100.net
Or:
Microsoft Store (for Windows): https://www.microsoft.com/store/apps/9MW0Z4MPCS8C
itch.io (for Windows or macOS): https://warzone-2100.itch.io/warzone2100
SourceForge: https://sourceforge.net/projects/warzon ... ses/4.2.4/
GitHub: https://github.com/Warzone2100/warzone2 ... /tag/4.2.4