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Re: One player skirmish Avilution

Posted: 12 Apr 2008, 14:46
by Black Project
The AI in the Aivolution only build for it's base and derricks lots of Lancer Bunker, don't build up VTOLs and they don't research all.

I think if the WRP make in the next release of the mod, which make the AI build up powerfull defenses like the Bombard Pit (Take out tanks and cyborgs too!), sensors to assign nearby long range artillery (Hellstorm, Archangel Missile, etc), lots of HPV and Heavy Cannon hardpoints, and walls to avoid the defenses get shot first, it's should be a nice idea for me, especially if they start to produce lots of VTOLs and AA defenses, cause the more of the times when i play on the Aivolution, i defeat the enemy bases with my VTOLs, and they don't build AA guns when they get attacked by VTOLs, and the rest of their tanks, with my HPV Cannon Hydra Mantis Tracks (one of my favorite designs)

Cheers

Re: One player skirmish Avilution

Posted: 12 Apr 2008, 20:24
by Arcalane
Tokaga wrote: one other thing I noticed is that when you ask them to ally you, they all accept and the game tells you that you win, :/
Have you tried only saying "orange ally me" or something? I assume that would work if you only wanted to ally with one of them. :)

I think I also spotted the cause of the bomber speed problem - the higher level bombs have their weights far too high (some of the heavier weapons such as the Heavy Laser do as well) which causes ridiculous slowdown as the weapon is 10x heavier than it's lower-powered variant. ???

Compare the Cluster Bomb Bay to the HEAP Bomb Bay and you'll see what I mean.