wz2100 2.1beta2 utterly crashes when run inside parallels desktop
Posted: 07 Apr 2008, 19:33
i have been running warzone 2.0.x inside parallels vm (i know there is a native osx build) for almost a year and was hoping that 2.1 beta2 would run as well. however this is not the case. 2.1 beta crashes the entire vm while showing the initial loading screen (prior to the menu) each time.
i am running warzone on windows xp (sp2 and all updates no other apps/games installed, separate vm for wz2100 2.0.x and 2.1beta2) inside parallels build 5584 on osx 10.5.2. my hardware is a macbookpro (core2duo,4gb ram,geforce8600gt 128mb).
i know this i certainly not a setup you want to support but it is so much more convenient to run stuff in isolated vms... i don't know whats causing the rather harsh crash (this is the only game i that didn't run, infact it instantly terminated the entire vm!!!). maybe the new version does use some new openGL features (all openGL games i know play very well in parallels) where there any significant changes on how the menu screen is rendered? (i tried with textureSize=64 to no avail, as this probably only affects the gfx while gaming...). parallels supports openGL 1.5.
keep up the exceptional work !!
if i can do anything to help debug this issue. i will happily do so. does anyone know which tools are used to debug this kind of error? (i've only done small command line apps in c++, yet)
i am running warzone on windows xp (sp2 and all updates no other apps/games installed, separate vm for wz2100 2.0.x and 2.1beta2) inside parallels build 5584 on osx 10.5.2. my hardware is a macbookpro (core2duo,4gb ram,geforce8600gt 128mb).
i know this i certainly not a setup you want to support but it is so much more convenient to run stuff in isolated vms... i don't know whats causing the rather harsh crash (this is the only game i that didn't run, infact it instantly terminated the entire vm!!!). maybe the new version does use some new openGL features (all openGL games i know play very well in parallels) where there any significant changes on how the menu screen is rendered? (i tried with textureSize=64 to no avail, as this probably only affects the gfx while gaming...). parallels supports openGL 1.5.
keep up the exceptional work !!
if i can do anything to help debug this issue. i will happily do so. does anyone know which tools are used to debug this kind of error? (i've only done small command line apps in c++, yet)