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Re: New units in the campaign are extremely expensive.

Posted: 11 Apr 2008, 06:25
by Arcalane
Buginator wrote: I guess the game thinks once a cheater, always a cheater.  :P
;)
I am guessing some stuff isn't cleared out.
Why would it increase the cost, though? I can understand the health bugging out. Very odd.

I'm not seeing any related issues, just started a campaign and designed a viper-flamer-wheels. I have the --cheat flag on even though I prefer to play fair for the most part and haven't activated a single cheat since installing.

Re: New units in the campaign are extremely expensive.

Posted: 11 Apr 2008, 18:01
by EvilGuru
The cheats are known to be buggy and have undesirable and unpredictable side effects.

Don't come crying to us when you save game breaks if you have been using cheats. Or, even better, just don't use them at all.

They are mainly intended for developers to test various game aspects quickly.

Regards, Freddie.