new map terrain type(s)
Posted: 16 May 2020, 15:05
I thought, it would maybe make the game more interessting, if we would have more terrain types.
My idea was just, to add something like swamp, where cyborgs can't go, wheeled droids are slower and chain-drive droids are at normal speed.
I don't know how hard this would be to implement, but for me it sounds possible.
Maybe other types are possible too, like sand (slowes mosly all units down) or street (units are faster here). For Steets could also be build by players?
Sorry if the ideas are to abstract, i just got them while programming my first wz-bot in javascript ...
Btw. i could try to implement them too, because i'am familiar with c/c++ and then people could see/test whether to merge it into the main game?
My idea was just, to add something like swamp, where cyborgs can't go, wheeled droids are slower and chain-drive droids are at normal speed.
I don't know how hard this would be to implement, but for me it sounds possible.
Maybe other types are possible too, like sand (slowes mosly all units down) or street (units are faster here). For Steets could also be build by players?
Sorry if the ideas are to abstract, i just got them while programming my first wz-bot in javascript ...
Btw. i could try to implement them too, because i'am familiar with c/c++ and then people could see/test whether to merge it into the main game?