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Mission 12
Posted: 25 Mar 2008, 01:45
by wztorb
I played version 2.1 Beta 2 in single player mode. It's very fast and stable until it comes to ...
Mission 12
With this map the performance is like 1 frame per second or lower. Units sometimes go to different directions other than I point them to, if they react at all. All other missions before have not this problem, which is 100% reproducible after reboot. Mission 12 has lakes/rivers in the map and the enemy uses hovercrafts.
Source compiled and played on:
opensuse 10.3, Kernel 2.6.22.17-0.1-bigsmp
Pentium 4 2.8 GHz
ATI RV350 AP [Radeon 9600]
2 GB RAM
Re: Mission 12
Posted: 30 Mar 2008, 03:17
by Buginator
wztorb wrote:
I played version 2.1 Beta 2 in single player mode. It's very fast and stable until it comes to ...
Mission 12
With this map the performance is like 1 frame per second or lower. Units sometimes go to different directions other than I point them to, if they react at all. All other missions before have not this problem, which is 100% reproducible after reboot. Mission 12 has lakes/rivers in the map and the enemy uses hovercrafts.
Source compiled and played on:
opensuse 10.3, Kernel 2.6.22.17-0.1-bigsmp
Pentium 4 2.8 GHz
ATI RV350 AP [Radeon 9600]
2 GB RAM
Can you upload your savegame file + dir. (savegamename.es, savegamename.gam and savegamename folder + everything in it)
Thanks!
Re: Mission 12
Posted: 31 Mar 2008, 20:53
by wztorb
Here it is.
Re: Mission 12
Posted: 01 Apr 2008, 05:55
by Buginator
wztorb wrote:
Here it is.
Thanks. I'll check it out when I get some free time.
Re: Mission 12
Posted: 02 Apr 2008, 23:10
by Per
Do you see the same problem if you start a skirmish map with water in it?
Re: Mission 12
Posted: 03 Apr 2008, 21:16
by wztorb
Yes. Same problem here. Units speed is ok as long as they don't approach a shore. But when water surface appears on the screen I got the same low performance as in mission 12. And the surface is always scattered with a few horizontal black and grey lines, they constantly appear and disappear again. I didn't see that in version 2.0.10. When I move the screen away from the shore (units still there) to other units somewhere else, everything is fine and performance is good.
Re: Mission 12
Posted: 04 Apr 2008, 07:13
by Buginator
wztorb wrote:
Yes. Same problem here. Units speed is ok as long as they don't approach a shore. But when water surface appears on the screen I got the same low performance as in mission 12. And the surface is always scattered with a few horizontal black and grey lines, they constantly appear and disappear again. I didn't see that in version 2.0.10. When I move the screen away from the shore (units still there) to other units somewhere else, everything is fine and performance is good.
Which ATI drivers are you using? Can you try the latest binary blob that ATI provides, and see if it is better?
Looks like a driver bug, and it is falling back to software rendering when water is near.
Re: Mission 12
Posted: 05 Apr 2008, 01:03
by wztorb
Oh bugger!
It was a driver problem. I had installed ati binary drivers long time ago and thought everything was fine, but today I found "Mesa-.." something was still activ. ("fglrxinfo" is my friend now). Installing ati drivers from ati repository is very easy with yast, but getting rid of all this "Mesa-" stuff is a real challenge. For people with a similar problem here is what I did (as root):
cd /usr/src/linux
make mrproper
make cloneconfig
make modules_prepare
make clean
rpm -e $(rpm -qa | grep fglrx)
Installed ati drivers with yast (x11-video-fglrxG01-8.45.5-1.1 and ati-fglrxG01-kmp-bigsmp-8.45.5_2.6.22.17_0.1-1.1)
ldconfig
aticonfig --initial --input=/etc/X11/xorg.conf
reboot
Important: After that procedure don't use sax2 anymore, otherwise you will loose all ati specific settings in /etc/X11/xorg.conf.
For further details look here:
http://en.opensuse.org/Howto/ATI_Driver
Performance of warzone2100 2.1 Beta 2 is now like ... WOW! Mission 12 is perfect.
The few horizontal black and grey lines on water are still there, but this is not a major problem for me.
Many thanks for your hints and patience.
Cherrio!
Re: Mission 12
Posted: 05 Apr 2008, 07:29
by Ursa
ATI driver issues may resurface during updates, so be careful