Increase rate of fire for Bunker Buster
Posted: 17 Feb 2019, 00:29
Bunker Busters are too weak, mostly because they take 20 seconds to reload.
After firing the first shot at an enemy position, they must usually retreat
because they are defenseless against combat units.
After they have reloaded, it is unwise to try another attack due to their
vulnerability. All this makes me question how useful they are.
I have not been able to use Bunker Busters successfully in skirmish games
against bots like BoneCrusher!, and thus doubt that they are strong enough
for multiplayer games.
Buildings can be destroyed more effectively and with less risk of losing units
3.3.0 Beta 1, which allows you to compare Bunker Busters to other weapons.
After firing the first shot at an enemy position, they must usually retreat
because they are defenseless against combat units.
After they have reloaded, it is unwise to try another attack due to their
vulnerability. All this makes me question how useful they are.
I have not been able to use Bunker Busters successfully in skirmish games
against bots like BoneCrusher!, and thus doubt that they are strong enough
for multiplayer games.
Buildings can be destroyed more effectively and with less risk of losing units
- with cannons or artillery on the ground
- with bombs in the air (as an alternative to the Bunker Buster VTOL)
- the Bunker Buster should take only 8 seconds to reload, instead of 20.
This is on average as fast as the Lancer that fires two rounds in 16 seconds. - the VTOL Bunker Buster should be able to fire two rounds, rather than one.
The second shot can be fired 8 seconds after the first.
3.3.0 Beta 1, which allows you to compare Bunker Busters to other weapons.