What to do about cheats?
What to do about cheats?
The problem is that cheating can really screw up your game.
The question is what to do about this?
Mind you, not all 'cheats' are bad, but some of them can cause really serious issues, and while you may not notice them at the time you used said cheat, it may(will) come back to haunt you.
I am not in favor of dropping all the cheats either, since they are useful *IF YOU KNOW HOW TO USE THEM*. ???
One of the bigger ones is the time cheats. If you speed up the game too much (Original game had it set so 1.3x was max I believe) you can 'miss' things that will happen in a certain time. If you stop the timer, then things will not happen, and you will be stuck.
For the first part, I have made a patch that limits the time compression speed to the same values the original game had. Unless of course you are in debug mode, then you can have the full range of time compression speeds.
Is that sufficient for most people? Or should we make it impossible to save games after some cheats are activated?
Also people, if you don't like the timer missions, then I suggest you alter your playing style. The AI isn't that smart, and most everyone can beat it once you research the proper techs. If you still hate timer missions, then stop playing campaign mode, and play skirmish. Then you can turtle all you want, with nobody to pester you, except the AI of course!
Another cheat is the level skip. Usually, this works fine. HOWEVER, if the (next) mission required you to research something, and you didn't, then game crashes, or your SOL.
Not really sure what to do about this, since again, I use it, but I know when to do this, and when not to (for the most part that is).
The research all or give all cheats. Again, useful for testing, but can crash the game when you try to build something you shouldn't.
(this is NOT the same as the debug menu building.)
Limit this to ONLY debug mode is my best guess.
Weather cheats. meh. All it does it chage from rain/snow/clear. (And it sucks *way* too much CPU time because of the crappy loop--which will be fixed one of these days )
Fog cheats. meh. No real issues I don't think.
Health /energy cheats. meh, I don't recall any issues with these.
research cheat (as in speed up, not the one above) -- no issues that I recall.
And the main reason for this is, that we don't need bug reports that are generated from people doing things that screwed up the game.
It just wastes everyones time looking to replicate the matter.
What to do about this is the Question?
-------
Slightly OT, (well, very OT, but what the heck ), I am curious how many of you guys/gals play with screen shake on?
The question is what to do about this?
Mind you, not all 'cheats' are bad, but some of them can cause really serious issues, and while you may not notice them at the time you used said cheat, it may(will) come back to haunt you.
I am not in favor of dropping all the cheats either, since they are useful *IF YOU KNOW HOW TO USE THEM*. ???
One of the bigger ones is the time cheats. If you speed up the game too much (Original game had it set so 1.3x was max I believe) you can 'miss' things that will happen in a certain time. If you stop the timer, then things will not happen, and you will be stuck.
For the first part, I have made a patch that limits the time compression speed to the same values the original game had. Unless of course you are in debug mode, then you can have the full range of time compression speeds.
Is that sufficient for most people? Or should we make it impossible to save games after some cheats are activated?
Also people, if you don't like the timer missions, then I suggest you alter your playing style. The AI isn't that smart, and most everyone can beat it once you research the proper techs. If you still hate timer missions, then stop playing campaign mode, and play skirmish. Then you can turtle all you want, with nobody to pester you, except the AI of course!
Another cheat is the level skip. Usually, this works fine. HOWEVER, if the (next) mission required you to research something, and you didn't, then game crashes, or your SOL.
Not really sure what to do about this, since again, I use it, but I know when to do this, and when not to (for the most part that is).
The research all or give all cheats. Again, useful for testing, but can crash the game when you try to build something you shouldn't.
(this is NOT the same as the debug menu building.)
Limit this to ONLY debug mode is my best guess.
Weather cheats. meh. All it does it chage from rain/snow/clear. (And it sucks *way* too much CPU time because of the crappy loop--which will be fixed one of these days )
Fog cheats. meh. No real issues I don't think.
Health /energy cheats. meh, I don't recall any issues with these.
research cheat (as in speed up, not the one above) -- no issues that I recall.
And the main reason for this is, that we don't need bug reports that are generated from people doing things that screwed up the game.
It just wastes everyones time looking to replicate the matter.
What to do about this is the Question?
-------
Slightly OT, (well, very OT, but what the heck ), I am curious how many of you guys/gals play with screen shake on?
and it ends here.
Re: What to do about cheats?
Another problem with "Give all" and the debug menu is the fact that the screen cant display everything. I mean, it is limited to 7-8 page of stuff, so that you cant see them all. A slider would be better then buttons, since you can scroll as much as you need.
Also, it looks like that if you activate the "give all" cheat, CPU players will gain the cheat bonus too. Once, i tried "give all" in a skirmish map just to have some fun. When i got to enemy's base, he got a satellite uplink and a nexus laser. In 5 minutes . And it seems the energy cheat has the same problem...
Also, it looks like that if you activate the "give all" cheat, CPU players will gain the cheat bonus too. Once, i tried "give all" in a skirmish map just to have some fun. When i got to enemy's base, he got a satellite uplink and a nexus laser. In 5 minutes . And it seems the energy cheat has the same problem...
Re: What to do about cheats?
Seems fair to me.doom3r wrote: Another problem with "Give all" and the debug menu is the fact that the screen cant display everything. I mean, it is limited to 7-8 page of stuff, so that you cant see them all. A slider would be better then buttons, since you can scroll as much as you need.
Also, it looks like that if you activate the "give all" cheat, CPU players will gain the cheat bonus too. Once, i tried "give all" in a skirmish map just to have some fun. When i got to enemy's base, he got a satellite uplink and a nexus laser. In 5 minutes . And it seems the energy cheat has the same problem...
Regards, Freddie.
- The Commander
- Trained
- Posts: 66
- Joined: 17 Jan 2008, 05:23
- Location: New Zealand
- Contact:
Re: What to do about cheats?
With the timer cheat, it should only be inabled when you only have like 1-2 min left on the clock. This is what I allways did to be on the safe side and never had any problems.
Maybe there could be some way to stop the clock only when there is only a few min's left?
Maybe there could be some way to stop the clock only when there is only a few min's left?
Stargate Mod
Re: What to do about cheats?
That shouldn't be the case. Right now, there is a limit of 200 items. Once you get past 7 pages worth, then you got 2 new buttons that allows you to scroll more.doom3r wrote: Another problem with "Give all" and the debug menu is the fact that the screen cant display everything. I mean, it is limited to 7-8 page of stuff, so that you cant see them all. A slider would be better then buttons, since you can scroll as much as you need.
How do you know that isn't by design? ???Also, it looks like that if you activate the "give all" cheat, CPU players will gain the cheat bonus too. Once, i tried "give all" in a skirmish map just to have some fun. When i got to enemy's base, he got a satellite uplink and a nexus laser. In 5 minutes . And it seems the energy cheat has the same problem...
If you cheat, might as well allow the poor AI to cheat also, if not, they will file a bug report on this.
and it ends here.
Re: What to do about cheats?
Just which missions are giving you so much problems that you need this? Would a additional 5-10 mins help?The Commander wrote: With the timer cheat, it should only be inabled when you only have like 1-2 min left on the clock. This is what I allways did to be on the safe side and never had any problems.
Maybe there could be some way to stop the clock only when there is only a few min's left?
I guess we could also tack on some mins based on the difficulty setting?
and it ends here.
- psychopompos
- Trained
- Posts: 470
- Joined: 08 Nov 2007, 09:18
- Location: UK
Re: What to do about cheats?
why not split to to... advanced options & cheats?
things that give no real advantage, weather, fog, silly things, get put in options.(ctrl-shift + backspace ?)
give all, inf power & others left as cheats.
would be good if campaign you could give option for ai had inf power, it always runs out of units, never seems to replace many of them, and never seems to have that many anyway.
things that give no real advantage, weather, fog, silly things, get put in options.(ctrl-shift + backspace ?)
give all, inf power & others left as cheats.
sounds ok.Buginator wrote: Just which missions are giving you so much problems that you need this? Would a additional 5-10 mins help?
I guess we could also tack on some mins based on the difficulty setting?
would be good if campaign you could give option for ai had inf power, it always runs out of units, never seems to replace many of them, and never seems to have that many anyway.
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
Re: What to do about cheats?
How do you know that isn't by design?
It could be by design, if so that wouldnt be a real "cheat" anymore. It would be something like a debug option.
About the 200 items limit, it looks like the page limit is 8, as i said, but maybe i was thinking about the debug menu for placing structure. Since unplayable structures are included, you cant see the whole list. The same is for the standard Research menu if you use the Give all cheat, not build menu.
- The Commander
- Trained
- Posts: 66
- Joined: 17 Jan 2008, 05:23
- Location: New Zealand
- Contact:
Re: What to do about cheats?
Heh, Just the loading transport mission's that give you about 30min. Im a turtle playerBuginator wrote: Just which missions are giving you so much problems that you need this? Would a additional 5-10 mins help?
I guess we could also tack on some mins based on the difficulty setting?
Stargate Mod
Re: What to do about cheats?
Heh, I was kidding about the cheat.doom3r wrote:
It could be by design, if so that wouldnt be a real "cheat" anymore. It would be something like a debug option.
About the 200 items limit, it looks like the page limit is 8, as i said, but maybe i was thinking about the debug menu for placing structure. Since unplayable structures are included, you cant see the whole list. The same is for the standard Research menu if you use the Give all cheat, not build menu.
But on to more important things, are you saying in 2.1 when you do give all, and open build menu, you are still limited to only 7-8 pages of stuff?
You should have these tabs(see pic)... if not, then you found a bug, and I have no idea how you did it.
- Attachments
-
- scroll.jpg (14.46 KiB) Viewed 6448 times
and it ends here.
Re: What to do about cheats?
Ha, so they implemented it.
Im still using 2.0.10 - because of the text bug in the beta - so i dont have those tabs... looks useful. I remember we talked about this feature in another thread, and developers told it was a good idea. Nice to know they put it in-game
Im still using 2.0.10 - because of the text bug in the beta - so i dont have those tabs... looks useful. I remember we talked about this feature in another thread, and developers told it was a good idea. Nice to know they put it in-game
Re: What to do about cheats?
I haven't been able to get ANY of the cheats to work. Do you no longer need to add -- mod grim.wz to cheat? I added that to my shortcut after installing the beta and Ctrl-Shift-Backspace doesn't seem to do anything other than reset game speed.
What I am doing wrong?
By the way, I am playing Single Player Campaign in a Window instead of full screen. Does this matter?
What I am doing wrong?
By the way, I am playing Single Player Campaign in a Window instead of full screen. Does this matter?
Re: What to do about cheats?
Huh? What?bigape wrote: I haven't been able to get ANY of the cheats to work. Do you no longer need to add -- mod grim.wz to cheat? I added that to my shortcut after installing the beta and Ctrl-Shift-Backspace doesn't seem to do anything other than reset game speed.
What I am doing wrong?
By the way, I am playing Single Player Campaign in a Window instead of full screen. Does this matter?
The --mod line is for mods only.
The cheat keys have not changed at all, it is the same keystrokes.
Don't forget the --cheat on the command line.
and it ends here.
Re: What to do about cheats?
Do you actually need --cheat to enable the command line to enable cheats? I never have and the work fine for me... I guess that could be because I compile from source myself...
Surprised you missed that one buggy
The reason cheats don't work for you is that the enable debug (and the cheats) you press Shift+Backspace, not Ctrl+Shift+Backspace.bigape wrote: I haven't been able to get ANY of the cheats to work. Do you no longer need to add -- mod grim.wz to cheat? I added that to my shortcut after installing the beta and Ctrl-Shift-Backspace doesn't seem to do anything other than reset game speed.
What I am doing wrong?
By the way, I am playing Single Player Campaign in a Window instead of full screen. Does this matter?
Surprised you missed that one buggy