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Re: Mac Compile
Posted: 19 Mar 2008, 09:56
by lowededwookie
How do I install Quesoglc?
During the build it fails at this part with this error:
svn: REPORT request failed on '/svnroot/quesoglc/!svn/bc/768/branches/release-0.7.0/quesoglc'
svn: '/svnroot/quesoglc/!svn/bc/768/branches/release-0.7.0/quesoglc' path not found
I tried setting this to:
Code: Select all
https://quesoglc.svn.sourceforge.net/svnroot/quesoglc/branches/release-0.7.1/quesoglc
and same deal, fails to find the file.
So I tried to download the code directly off SourceForge but get this when I try to run ./configure it gives this:
checking for OpenGL library... no
configure: error: OpenGL not found
Is there a path I need to set in my .profile to tell it to look at the system OpenGL because I can't seem to find any other way to install OpenGL?
Re: Mac Compile
Posted: 20 Mar 2008, 05:41
by Buginator
lowededwookie wrote:
So I tried to download the code directly off SourceForge but get this when I try to run ./configure it gives this:
Is there a path I need to set in my .profile to tell it to look at the system OpenGL because I can't seem to find any other way to install OpenGL?
If you can attach your configure.log, it should tell you in it why it failed. I am guessing it can't find your header files, so you may need to point it to them.
Re: Mac Compile
Posted: 20 Mar 2008, 12:22
by lowededwookie
Here's the config log from the manual install.
Re: Mac Compile
Posted: 20 Mar 2008, 20:01
by EvilGuru
All methods of building Warzone and its dependencies other than by using the Xcode project are unsupported (as they are un-tested).
Regards, Freddie.
Re: Mac Compile
Posted: 21 Mar 2008, 02:47
by lowededwookie
That's fine but if that's the case then the path will need to be changed in the official source to reflect wherever it is that Quesoglc now resides because it can't build either way.
Re: Mac Compile
Posted: 21 Mar 2008, 05:39
by Buginator
lowededwookie wrote:
That's fine but if that's the case then the path will need to be changed in the official source to reflect wherever it is that Quesoglc now resides because it can't build either way.
Why can't you just change the URL yourself? (Not a mac user, just curious.)
I am guessing this xcode is kinda like MS's .sln /.vcproj files for the project...
Re: Mac Compile
Posted: 21 Mar 2008, 12:51
by EvilGuru
lowededwookie wrote:
That's fine but if that's the case then the path will need to be changed in the official source to reflect wherever it is that Quesoglc now resides because it can't build either way.
I did that a couple of days ago when I first attempted to build off a public beta (see:
https://trac.mortis.eu/warzone/changeset/4120 ).
It builds and runs fine, however does not liked being moved out of its build directory.
Regards, Freddie.
Re: Mac Compile
Posted: 22 Mar 2008, 00:22
by lowededwookie
I'm sorry if a lot of my questions are a bit retarded it's just I'm not a programmer but I understand most of what is going on.
Freddie I downloaded that file you pointed to and it seems to have found Quesoglc but it still fails the build. Here is the output I'm getting as it builds:
Re: Mac Compile
Posted: 23 Mar 2008, 00:04
by EvilGuru
lowededwookie wrote:
I'm sorry if a lot of my questions are a bit retarded it's just I'm not a programmer but I understand most of what is going on.
Freddie I downloaded that file you pointed to and it seems to have found Quesoglc but it still fails the build. Here is the output I'm getting as it builds:
I am unsure why it seems to be trying to link against an X11 library (ld: cycle in dylib re-exports with /Developer/SDKs/MacOSX10.4u.sdk/usr/X11R6/lib/libGL.dylib).
Regards, Freddie.