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Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 02:44
by Giel
Hello everyone!

Finally, after many, many months, we have started a new release cycle. Namely the 2.1 series, which kicks off today with a first beta; Warzone 2100 version 2.1-beta1.

This version introduces a multitude of new features, of which these are the most prominent ones:
  •    
  • Internationalisation/Translation support by means of gettext
       
  • Multi-turret support for droids (i.e. tanks and cyborgs) and structures
       
  • Video options menu; allows selecting of (among others) the screen resolution and windowed/fullscreen mode
       
  • A new mini-map mode: the heightmap (use CTRL+TAB to cycle through mini-map modes)
       
  • Stock AI greatly improved
       
  • Additional AI provided: Aivolution
       
  • 64-bit compatibility! Warzone now runs on systems with 64 bit processors, kernels and libraries as well!
Now I probably forgot about 60% of all newly introduced features, so for more details see the change log. Please note though that we've been working for over a year on what now has become 2.1-beta1. So even the change log shows only a relatively small portion of all changes. The best way to truely discover all changes is by playing the game!

Additionally there are many parts of the game that have been completely or partially rewritten. So old bugs may have been made completely irrelevant and new ones most certainly have been introduced. So new bug reports are most certainly very welcome, even if it are bugs that where present in 2.0.x already. Any suggestions are welcome as well of course.

Known issues
These are some generally known issues. This list will be expanded once we think of more.
  •    
  • The multiplayer code has become a _lot_ more stable than it was, but running out of sync still happens. Though it now happens less often and the sync differences are smaller.
       
  • The game in general still crashes a lot in debug builds (due to failed assertions).
       
  • Text is not always drawn correctly on Mac OSX systems.
       
  • Savegames from the 2.0 series can _not_ be loaded with this version.
Download
Please note that currently there is only a Windows executables available yet. The rest will be provided ASAP.

The source code and all available binaries can be found at the download page.

//Addition by kamaze: There is now a special forum for the 2.1 beta: ?board=19.0

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 09:22
by Kacen
Can someone inform me how to work this thing?

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 11:07
by Kreuvf
Kacen wrote: Can someone inform me how to work this thing?
You would need to compile the source-code for yourself. If you don't know how to do it just wait for the binaries (that's what I am doing ^^).

EDIT: Congratulations to the whole WRP!

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 12:04
by ouch
VC9 won't even let it convert, seems to be missing (source code main dir)devpkg\FlexBison.rules

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 12:27
by DevUrandom
ouch wrote: VC9 won't even let it convert, seems to be missing (source code main dir)devpkg\FlexBison.rules
The file is not "missing". You just forgot to unpack the MSVC developer's package to SrcDir\devpkg.

A Windows Installer is now available. If it works (it did in a quick test here), please add it to the official downloads...

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 17:31
by vadi
That's excellent news.

Will you guys be providing a Debian/Ubuntu .deb, or should I ask getdeb.net to make one?

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 17:31
by OGG
Gratz , good job and thank you guys , im going to test it.

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 17:52
by ZeosPantera
Open the Champagne! I think a quick 7 hour skirmish will suffice.

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 20:09
by kipman725
wow awsome update.. if it does what it says on the tin then you have fixed almost all the issues that made warzone sometimes annoying to play in multiplayer (sync issues and the game crashing).  Also 64bit support is very welcome as my prefered OS is 64bit ubuntu (although it's starting to wear on me so might switch to debian).

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 20:35
by madfalcon81
wtf...i installed over 2.0.10, wich was installed over 2.0.8....it started the campagin, then error :(...try a skirmish game...it didnt even started :((...i will try tomorow to reinstall the hole game...and instal only the 2.1 beta..and see if it works...
LE: the campaign seems to work... :-?? ....the skirmish also, except the map i tryed 1st time since i installed the update (That would be Domination)...more test tomorow

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 21:26
by ZeosPantera
OK.. Warzone Crashed Unexpectedly. Right as I clicked to save my skirmish..

I have the dump file attached.

Still 2.1 rocks.

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 21:43
by DevUrandom
I created a new build of the windows installer, which is linked against QuesoGLC 0.7.0. That means that the (text rendering) performance might be a bit better and there should be less problems with the texts.

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 21:49
by Kacen
Oh man this is awesome.

Though one complaint the second gun on the Mantis looks kinda err you know when it turns to the side or rear.

A bit off. Don't know how to fix that though.

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 22:10
by Teifion
How do I take the source and build it into a binary for OSX? I checked the compile guide but Mac isn't listed there :(

Thanks in advance for the help.

Re: Warzone 2100 2.1 Beta 1 released

Posted: 17 Feb 2008, 22:12
by Kamaze
There is a xcodeproject inlcuded, in the "macosx" folder.
//DevUrandom: That XCode project afaik does everything necessary to compile Warzone 2100, including download of the dependencies, compiling them, and so on.