Any age, any level of experience. We need you!
If you want to do your part to help bring this game back to the modern world, you can! All you need to do is follow these simple instructions below, and you too can be a part of the effort. I need people to test the changes we implement, and give me a solid opinion on what they think. We will be focusing on one aspect at a time, which will first be discussed here first, implemented, then tested until the majority is satisfied.
Please read the following instructions to get started:
1. Download the latest revision of the
Master Game File.
2. Play through the current master campaign on the current Testing Campaign Difficulty setting.
3. Select from one of these play-styles that most accurately defines your method of play-style:
- [Z] - Zergling Offensive . : You rush fast and hard, neutralizing bases early.
[O] - Reactive Offensive : You pool offensive units and wait for the enemy.
[D] - Active Defensive . . : You build defenses early, focusing on research.
(Don't relate to any of these categories? Let us know and we will add it!)
4. Add your play-style to your forum signature using the following format: Project BOMB [X]
5. Prepare your mind for the task by understanding the following principles:
- Experience is the enemy
The objective of balancing mechanics requires you to have the ability to understand how to think and play from the perspective of other people. We must always ask ourselves in every situation what someone who has never played before would do in that situation, from their perspective, skill and play-style.
Focus on the objective
In contributing to this project, your objective is to evaluate every experience you have, and everything you do in response to the environmental variables that you are presented up to that point. Try to understand what the game is trying to teach the player when presenting players with a scenario challenge.
Balance in all things
When do we provide new technologies to make players want to use them? Certain technologies benefit one play-style over another. How do we highlight the unique properties of weapons while keeping the damage output the same at that time in the campaign? How difficult is the situation for new players?
Once you have completed the listed instructions, please give yourself a pat on the back and say hello to the Project BOMB community!
The topic of discussion will focus on changes to things specifically related to the game aspect focus being evaluated at that time. As the focuses change, I will update the wiki timeline and post the change here. Once we have gone through the campaign piece by piece, we will play through the entire Campaign and revisit any balancing issues that arise, until the majority of players have been satisfied with the results. Then, the next campaign. And at last, a full game test.
Do, or do not. There is no try.
-yoda