ArchAngel wrote:
use the cnc 3 engine or the command and conquer generals engine, they are easy to use, but it would be a complex mapping process
the unti polygons would also need a different program to create
* I have lots of questions about those statements but I'll only ask one.
* How do you propose useing a closed source prorietary engine for a GPLed FOSS game ?
* Or maybe you meant useing Westwoods tools & engine to make a Total Conversion Mod of WZ.... But that really wouldn't work either for more reasons than I wanna spend the time to list.
Lol, sorry i don't mean to sound like what i'm talking about, i don't do anything but play to a high level, i'm just saying that using those engines would be good. Besides its not westwoods engines its Ea westwood wasnt in either project, especially generals.
As for cnc3 they were on the story board team and casting for videos scripting unit movement..
I think the current engine is fine. It may not have the most fancy graphic effects, but I guess it's A LOT more work to port everything to another engine than to make the current engine look better.
Anyhow, good luck with your flight sim project