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Skybox

Posted: 11 Jan 2008, 22:06
by Per
I experimented a bit with a new skybox with a blue sky instead of a red one:

Image
Image

It was commented on the IRC channel that such blue skies might not be appropriate for Warzone, since there was a total nuclear war. Perhaps someone else have good suggestions for textures to use?

I also made a starry night sky one:
Image

(Yes, it looks like crap. The original texture was very low-res, and I am horrible at baking textures. But it shows the idea.)

Comments? Showcase your own? (You may need to edit the "pie_DrawSkybox" call in src/display3d.c to get your skybox to display correctly in the game.)

Re: Skybox

Posted: 11 Jan 2008, 22:16
by kage
i think the starry night one is pretty reasonable. "total nuclear war" might imply a lot of overcast all the time, and gigantic dust clouds that migrate from continent to continent, but really, the "total nuclear war" thing happened 100 years before the beginning of the story, and it should have been more or less back to normal after that.

i do think blue skies are okay, but the blue skyboxes in the images below don't really match warzone's color palette (look and feel)

Re: Skybox

Posted: 11 Jan 2008, 22:31
by Rman Virgil
------->

* Actually .... the "skys the limit" on what you wanna do here.

* You could even rotate your skyboxes (like the backdrops) every time a new game is launched.

* The most up to date work in this area that I've studied was published in Science News Feb. 07 issue which is available on-line now HERE

* Personally I wouldn't worry too much about this "realism" angle. WZ's many base assumptions are preposterous by any scientific metric... Basically, we like playing with tanks & blowing chit-up and you need seek no other rationales. ;)

* Anyway, check the article out & you'll see what I mean by "the skys the limit" in HOW you portray a post nuke winter sky.

- regards, RV :D

Re: Skybox

Posted: 11 Jan 2008, 23:55
by doom3r
I think blue sky looks too far from the terrain colours, since they look somewhat shadowed, like sky was dark or full of clouds. The night sky is better I think, even if i prefer red sky, maybe you should put on a new red skybox.

Re: Skybox

Posted: 12 Jan 2008, 00:14
by Rman Virgil
kage wrote: i think the starry night one is pretty reasonable. "total nuclear war" might imply a lot of overcast all the time, and gigantic dust clouds that migrate from continent to continent, but really, the "total nuclear war" thing happened 100 years before the beginning of the story, and it should have been more or less back to normal after that.

............
* Actually, try 15 years instead of 100.

* No fair because I know the Pumpkin Timeline pretty good since I've expanded it in detail a hundred-fold for 2200.

*

- 2085: During routine testing the N.A.S.D.A. system malfunctions and launches nuclear strikes against all major cities in the world. The target countries respond with nuclear counter strikes.  N.A.S.D.A. fails to defend against incoming missiles.
- Warm & fuzzy regards, RV ;)

Re: Skybox

Posted: 12 Jan 2008, 03:09
by Chojun
Clear skies don't really fit the WZ feel, IMO.

It would look really good if you changed the "blue" to "orange" in those skyboxes, Per.

Re: Skybox

Posted: 12 Jan 2008, 05:25
by Terminator
yea....blue sky dont feet to Arizona maps...may be to Rockies mountins ... need to see.  Night sky texture - seems ...need higher resolutions....to make start smaller.. or even to make in paint wight dots(1-3 pixels) on black I think will be good =)

Re: Skybox

Posted: 12 Jan 2008, 07:20
by Serman
Nah sorry, i don't like em at all.

Re: Skybox

Posted: 12 Jan 2008, 07:22
by Serman
I like the orange sky that we already have, but the fact that all 3 sectors have the same one bugs me.

Arizona should stick with orange, city should have depressing grey dustclouds, and the rocky mountains should have a bright overcast sky.

Re: Skybox

Posted: 12 Jan 2008, 09:04
by Rman Virgil
--------->

* I would suggest you include an apt landscape perspective as part of the Skybox - makes it more spacious & immersive.

* Here's "Terragen" - kwel free tool equiv of Bryce

- RV :)

Re: Skybox

Posted: 12 Jan 2008, 14:25
by DevUrandom

Re: Skybox

Posted: 12 Jan 2008, 15:54
by Kamaze
My favorite: http://blender-archi.tuxfamily.org/Imag ... nset_3.jpg

But the license is CC BY-SA-NC

Re: Skybox

Posted: 12 Jan 2008, 16:27
by Rman Virgil
------->

* Alrighty then..

* "Terragen" is free and easy to use.

* There is NO copyright issue with the skyboxes You make.

* The quality results speak for themselves Samples HERE

* It's not even a close call, IMO... but what the hay.... you can show the thirsty steed the pool of clean, fresh water... but it's up to him if he wants to ignore or drink.


- With true grit & class, RV :)

Re: Skybox

Posted: 12 Jan 2008, 17:12
by Chojun
[offtopic]
Kamaze wrote: My favorite: http://blender-archi.tuxfamily.org/Imag ... nset_3.jpg

But the license is CC BY-SA-NC
Emphasis on non-commercial?  Are you suggesting that the non-commercial part would prevent you or this project from using the image?  Is this a commercial project?  Do you ever hope to be?

If so, let me offer you a little tidbit of advice about the GPL; an answer to a question I sent directly to the FSF about a project I was working on in school last year:
[Sir],

> Say I am charging $X for the binaries and source (bundled together to
> satisfy the GPL) to cover development costs, storage media, bandwidth,
> etc.
> Since the software is free under the GPL license, does the license
> provide any means to prevent people from then distributing it (exact
> copies) after they have paid for the binaries/source?

These people are certainly free to do this. Trying to prevent this would be a violation of the GPL. [...]
Please see also .

> It may sound like a strange question, but is free software piracy
> possible?

"Free software piracy" is an oxymoron.


Kind Regards,

--
Michael Fötsch
At my work we use some LGPL components in our software product.  We have to keep careful account of this software because we're required to make the LGPL source available when we release our binaries.  In this case we don't have to provide the source for (nearly) free.

Long offtopic short, in the case where you have a project built entirely on GPL software for which you don't own the copyright, good luck making any serious money off it...

[/offtopic]

Re: Skybox

Posted: 12 Jan 2008, 17:24
by Terminator