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Re: EditWorld32: Missing mfc71.dll

Posted: 10 Jan 2008, 05:15
by lav_coyote25
>:(  dunno why but if you look at the pic - you will see that all the DLL's are there.... if not contact me by email.

Re: EditWorld32: Missing mfc71.dll

Posted: 10 Jan 2008, 05:39
by DevUrandom
Rman Virgil wrote: * Oh my, that's too cheeky, even for me.  ::)

* But... a week ago in my reading corner thread I already mentioned several other advances - in 1 post !!!!

* I'm just happy for us mappers - & believe there will be an inspired  resurgence in Wz map making. And that's a beautiful thing. :)
Somewhere around here? I don't yet see it, though. :( Maybe you want to put my nose onto it? :)

Re: EditWorld32: Missing mfc71.dll

Posted: 10 Jan 2008, 06:27
by Rman Virgil
DevUrandom wrote: Somewhere around here? I don't yet see it, though. :( Maybe you want to put my nose onto it? :)

* Map Features are entirely redone & limited only by the size of our maps which are 2x the current maximum. Ergo features like the "Great Wall", "Pyramids", Winter cities being reclaimed by nature, & so forth are part of it.
EDIT:...And by extention let us not forget Machinima artists & the cut-scenes they can create. :)


- RV :)

Re: EditWorld32: Missing mfc71.dll

Posted: 10 Jan 2008, 06:44
by Buginator
RaZoR wrote: Hi, I'm new to the Warzone 2100 Resurrection community, and right now I have a problem concerning the 32-bit map editor. I have a computer with 2 hard drives (C: and D:), and I installed Warzone 2100 to D: (I always do that with my games, because that's the biggest hard drive). Then I installed the the world editor to D:\Beta World Editor 32 bit -128 by128 -png Beta. I tried starting the editor, but an error occures, saying that the file MFC71.DLL could not be found. Now I've opened the .zip ''DLL's for editor'', and there's a readme saying that I have to ''put these in the dll cache in the system 32 windows folder''. I know where system 32 is, but where on earth is the DLL cache? ???

Since I've seen nobody else having this problem, I think I'm the only one. Please help me with installing the map editor, since I'm eager on making some maps.

Thanks in advance, and for still maintaining such a great game :)
Hmm, you got some wrong information.  The DLL cache is meant to be used for a cache, and nothing else.  You shouldn't ever have to add files to that.
Most all .dlls belong in system or system32 directory for windows, *HOWEVER*, in this case, you can dump all the .dlls in the same directory as your .exe is sitting in, and then you don't have to clutter up windows system & system32 dirs.

If I am not mistaken, the editor was compiled with VS2k3.

Re: Am I the only one having this problem?

Posted: 10 Jan 2008, 06:59
by Buginator
Rman Virgil wrote: * Good. As an 'ol Mac guy going back to when Apple was founded I can relate to how starved we were for years for quality games & mod-map tools to create for them.

* 2200 site opens January 21, 2008 (less than 2 weeks from today) and there will be full descriptions & screens of the New Editor werein to judge (the editor will be released shortly thereafter with our 1st game release).

* Though I've used EW since July 1999 I don't expect my words alone to carry the day but rather the New Product's own field demonstrated versatility, power, quality resource content & rock-solid performance.

- RV :)

Oh, a release timeframe.  Now all we need is a name. :)

As a slight follow up to the other stuff you have posted in this thread, yeah, the skybox looks very nice, but then I got to thinking, why have a skybox in a editor?  Maybe it is for inspiration?  :)


As for the current editor, from what I was told/read, the editor isn't any more buggy than the original editor minus the configuration settings that don't quite work correctly.  Other than that, it is the same editor.  I don't recall reading any info about bug fixes or anything like that, just that it took ~1 week or so to do a quick port to use png, and convert it to use true color.

At least now, I have one less thing to do. So a big thanks to Watermelon for that, and the linux/mac people will have to wait for Giel's version which will have a parallax skybox, volumetric fog, animated texture support, and AI so advanced, it will build maps for you.  All this, and even stereoscopic viewing, so find your 3D glasses now!




Give or take (mostly take) a few features (ok, all features listed) off that list. :D

Re: EditWorld32: Missing mfc71.dll

Posted: 10 Jan 2008, 07:24
by lav_coyote25
lav_coyote25 wrote: >:(  dunno why but if you look at the pic - you will see that all the DLL's are there.... if not contact me by email.
 

scroll back to the top of the page... to see the pic.... back on topic now. ;D

Re: EditWorld32: Missing mfc71.dll

Posted: 10 Jan 2008, 20:53
by Rman Virgil
Buginator wrote: Oh, a release timeframe.  Now all we need is a name. :)

As a slight follow up to the other stuff you have posted in this thread, yeah, the skybox looks very nice, but then I got to thinking, why have a skybox in a editor?  Maybe it is for inspiration?  :)


As for the current editor, from what I was told/read, the editor isn't any more buggy than the original editor minus the configuration settings that don't quite work correctly.  Other than that, it is the same editor.  I don't recall reading any info about bug fixes or anything like that, just that it took ~1 week or so to do a quick port to use png, and convert it to use true color.

At least now, I have one less thing to do. So a big thanks to Watermelon for that, and the linux/mac people will have to wait for Giel's version which will have a parallax skybox, volumetric fog, animated texture support, and AI so advanced, it will build maps for you.  All this, and even stereoscopic viewing, so find your 3D glasses now!




Give or take (mostly take) a few features (ok, all features listed) off that list. :D
* I can tell you never used EW or 32EW to make a WZ map so as to have a basis of comparison.

* Inspiration ? Yes. But try WYSIWYG in-GAME.... hmmm. ;)

* Oh yea.... let's not forget the data-pkg.... :)

* Name ? Yea. Nothing flamboyant. Plain Jane, actually.

* Btw, the nick is Remus, like in the Roman mythology. :)

- RV :D

* EDIT: "Volumentric Fog", good one, bears repeating, & that's a-happening. ;)

* But Confucious has it: "He who laughs last laughs hardest."

* I say: "He who is first to mock will be like a stand-up comedian telling lame jokes nobody finds funny"

* The Fortune Cookie reads: "Gird your loins for extreme frustrations to come"

*Hehe... dang if that isn't an inspired double-entendre, positively Wildean in its penetrating wit ! ;)

* Ohh, shoot, I better quit while ahead

* Dang, I did it again... tri-fecta baby, triple play, bye-bye. :)

Re: EditWorld32: Missing mfc71.dll

Posted: 11 Jan 2008, 09:19
by Buginator
Rman Virgil wrote: * I can tell you never used EW or 32EW to make a WZ map so as to have a basis of comparison.

* Inspiration ? Yes. But try WYSIWYG in-GAME.... hmmm. ;)

* Oh yea.... let's not forget the data-pkg.... :)

* Name ? Yea. Nothing flamboyant. Plain Jane, actually.

* Btw, the nick is Remus, like in the Roman mythology. :)

- RV :D

* EDIT: "Volumentric Fog", good one, bears repeating, & that's a-happening. ;)

* But Confucious has it: "He who laughs last laughs hardest."

* I say: "He who is first to mock will be like a stand-up comedian telling lame jokes nobody finds funny"

* The Fortune Cookie reads: "Gird your loins for extreme frustrations to come"

*Hehe... dang if that isn't an inspired double-entendre, positively Wildean in its penetrating wit ! ;)

* Ohh, shoot, I better quit while ahead

* Dang, I did it again... tri-fecta baby, triple play, bye-bye. :)
How can you tell that?  In fact, I did use (& still am using) EW-32.  I also played with EW two times (ugh 16bit!), but I got it to crash on me, and I don't know why it did that.

I also think you misunderstand what I was getting at, I wasn't making fun of the features at all.
It was a half-baked attempt at some humor for someone who was talking to me before about this, and well... lets leave it at that.
I guess you can call it a inside joke.  Sorry you took it the wrong way.
:(

Re: EditWorld32: Missing mfc71.dll

Posted: 11 Jan 2008, 15:27
by Rman Virgil
Buginator wrote: How can you tell that?  In fact, I did use (& still am using) EW-32.  I also played with EW two times (ugh 16bit!), but I got it to crash on me, and I don't know why it did that.

I also think you misunderstand what I was getting at, I wasn't making fun of the features at all.
It was a half-baked attempt at some humor for someone who was talking to me before about this, and well... lets leave it at that.
I guess you can call it a inside joke.  Sorry you took it the wrong way.
:(
* Ahh, come on Bug ... I was just being a wisen hiemer aka wiseacre myself :)  (Though I've been known to break-out the switch-blades sometimes, inappropriately or prematurely, in my choice of witticisms).

* I come here to these bbs with the skin of rhino, heh. ;) It ain't exactly the comfy 'ol homestead I got used to over the years since I moderated Pumpkin's own enhancement bbs for MPlayer & had literally hundreds of welcoming WZ buds who were both fearless, smart, humble, authentic & funny all at once.

* K... the reason I said that about using EW vs 32EW...

* I work on multiple map projects simultaneously - all with diff prefs..

* With EW it was a joy, I didn't have to remember my pref sets for each project.

* With 32EW I couldn't do that & it was a pain in the arse to 1st have to write down all my prefs for each project (so I wouldn't mix 'em up in head)... then have to re-enter them every single time I opened a project.

* Seems "minor" on paper but in practice when you've been used to not having to do all that chit for years  it feels like a GIANT & annoying regression.

* That's what I meant.

- Regards, RV :)

Re: EditWorld32: Missing mfc71.dll

Posted: 11 Jan 2008, 17:21
by Chojun
Buginator wrote: How can you tell that?  In fact, I did use (& still am using) EW-32.  I also played with EW two times (ugh 16bit!), but I got it to crash on me, and I don't know why it did that.
Contrary to popular belief Edit World was (and, I suppose, is) actually quite a bit more unstable than 1.10 ever was.  In fact, Pumpkin never released their "campaign editor" to us because it was so unstable and would crash on them regularly.  The fact that they wished to preserve our sanity and not release something broken/unstable/unready is a testament to their greatness and devotion to the game and its fans, IMO (even though we wanted it and campaigned for it quite a bit).