@ DFStormbringer
they are adding scrolling to the build menu soon aparnetly, but your very point is why i suggested on the first page, that the build menu be sectioned off as
[ base structures ] - [ fortifications (walls, towers, hard points) ] - [ defences (bunkers, emplacments) ]
and think a combination of the 2 would be best. as my idea in still finite, and scrolling through 10 pages to spot an emplacment that looks the same as the others in those lil menu pix.
"i STILL to this day.. NEVER use cyborgs.. "
same here, cost for use, they are pathetic, though, with the round evasion thing i read about, + unit limit boost + a dedicated bunker/emplacment killer, i may fin use for them, as of now, 3 aslt gun emplacments can wipe out 20 borgs easy. so i dont wast my time on them even as meat to distract enemy.
halving the borg cost at least is needed.
as for
radar i also said the very same thing about radar in the last wish-list thread.
Terminator wrote:
I think in wz "more than enough" weapons

.. but a balance needed
you gotta love those auto cannons eh ;D
though, i was thinking, they could be used as hover killers! (possibly borg to after they are fixed), dealing hvy canon damage on hover units.
Slazer wrote:
i wonder if its possible to add a new weapon to the game (now this is just off my experience so far as its been 3 months since i ever made it threw the entire tech tree in one piece :-[ ) but i was thinking about maybe a sort of across-the-map artillary weapon like explosive long range cannons or perhaps a energy cannon that fires long range?
also i am wondering if its possible to add a dual machine gun tower to the game ( basicly just take the normal machine gun tower add alittle bit more armor and HP and put a dual machiengun insted of a regular low tech machine gun)
both of these are small and i belive possible but ill leave that up to you
like some kind of "big bertha" bunker thing?
im gonna try make one when i figure out blender, taking the idea from the WW2 coastal defence bunkers.
however, im useless at using it:( (i am trying though :-[)
dual mg tower/emplacment?
got that on
paper too, based on the ship borne auto guns.
formerly AA, they where modded to shoot surface craft IRL, after that suicide boat attacked that US war ship, they seemed perfect to use for this purpose.
EDIT---------
also, our sci-fi theme is being over taken IRL
http://www.dailymail.co.uk/pages/live/a ... ge_id=1811
I WANT THIS IN THE GAME!!
a way to render tanks & buildings, invisible & un-targetable except by cb turret or something;)
of course there could never be "cloaked" VTOL's ::)