Warzone 2100 wish list - all can contribute_part 2

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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psychopompos
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by psychopompos »

doom3r wrote: what exctly a pontoon tank turret is?
well, bridge tank really, since they stopped using pontoon bridges.
http://www.armedforces-int.com/categori ... system.asp
used to get over water, and ditches.
for the sake of the game "ditches" could be small cliffs.

-----------------------------
MMB click to enter chase / drive mode.
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by Slazer »

i wonder if its possible to add a new weapon to the game (now this is just off my experience so far as its been 3 months since i ever made it threw the entire tech tree in one piece  :-[ ) but i was thinking about maybe a sort of across-the-map artillary weapon like explosive long range cannons or perhaps a energy cannon that fires long range?

also i am wondering if its possible to add a dual machine gun tower to the game ( basicly just take the normal machine gun tower add alittle bit more armor and HP and put a dual machiengun insted of a regular low tech machine gun)

both of these are small and i belive possible but ill leave that up to you  ;)

P.S: i love warzone and what you all are doing is absolutly great keep up the good work as 2.0.10 runs perfect on my windows XP  ;D
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by Terminator »

I think in wz "more than enough" weapons :) .. but a balance needed
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by doom3r »

also i am wondering if its possible to add a dual machine gun tower to the game ( basicly just take the normal machine gun tower add alittle bit more armor and HP and put a dual machiengun insted of a regular low tech machine gun)

both of these are small and i belive possible but ill leave that up to you 
I think developers are working on putting multiple turret units and defences in 2.1.

//DevUrandom:Edit: Add closing tag to quote.
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by DFStormbringer »

being the changes mae scince 1.10... i dont know how much things have been changed on a sub structure level but if i recall at the time of 1.10.. the limits of the techtree within the games code lines had been reached.. and for people to add new items and weapons.. older items had to be removed to make room for it.

Wich is why in 1.11 and 1.12.. and even some of 1.10.. items deemed useless were cut out to make room for new radical additions.

examples of useless items where things like the AA hardpoints


as far as ballence goes.. yes this wil always be an issue for WZ.. i STILL to this day.. NEVER use cyborgs.. dont know why other then i just found them uselessly weak when the resources could be better used on hardpoints.. tanks and upgrades.

bridges failed because of a lack of ability to stabalize the games horrible pathfinding which to this ay still is the games worst flaw.
it has improved over the peried of the upates but never enough where it didnt cause  pile ups wiht the AI and hangups on spots of the maps that would allow for such fancy things as bridgework so it was int eh end abanoned before the studios closed their doors.


things i want to see added in near future versions?? defiantly a lil weapon mix up.. out with the useless.. in worth some subtle but needed aditions for ballence..  like a use for the nearly useless flame weapons..
perhaps a bit of change to the MG weapons.. the MG bunkers become too useless even after the assault bunker upgrades.  perhaps 3 barreled miniguns that lay out one massive stream of bullets that shread concrete and all but the heaviest armors... something comparable in damage to the gauss cannons and the lazers...

long range emp would also be nice...  seems kind of cheap but no more then moarters.. howitzers.. ripple rockets.. and the sattelite defence.  give them a high build cost so they cant be masse spammed in a base.

another thing i REALLY want to see fixed is the "fortresses" they have high cool factor.. but are almost totally useless.. taking MASSIVE ammounts of resources an time to build.. only to have them easilly ripped apart by 5 decently armed units because they have no HP or rate of fire.

pathfinding.. always need to tweak that...

better use and tweaking tot he command nodes..

RADAR!!!... when placing a radar on a vehicle.. in my experience its got almost NO connections to any long range ground defences.. aka howwies..  when a hover wiht a radar trrent is in range of an enemy unit or structure.. of the long range defences are not attacking someting closer it SHOULD  then attack  the units in range of your mobile radar.. but no.. it almost alwyas requires having to build a stationary hard radar tower int he area of a enemies base for any defences to start attacking it.

2-3 maps added hard wire tot he program for "tournament standard" where each base has equal building area and symmatry so theres no one side advantage.. giving people a real chance to test their abilities...
zigguraut is a good example except its a bit vastly TOO open... i was thinking a mix of ziggy an mizamaze wiht some open areas and close in areas to throw off the long range weapons.
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by Teifion »

I did a quick search in this topic but can't find it anywhere so please do excuse me if I've missed it, ignoramus that I am.

My housemate and I recently got into Warzone but we don't play it very seriously, we quite like taking an 8 player map and then playing a longer and slower game on it. Thus I have the following suggestions.

- Remove the requirement to have at least one computer in a game, I try to remove the last one but it just sets it at very low power level and it rushes one of us then sits there for the rest of the game
- Add the ability to have more than 5 research centers (though I can understand that it is best to default to 5), you have to play for hours and hours to get the good stuff, currently one of us tends to have some sort of a problem before then
- Ability to save multi-player games

You've done some really good work on it, we're particuarly looking forwards to the next version as he runs Windows and I run OSX.

Thank you
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by psychopompos »

@ DFStormbringer
they are adding scrolling to the build menu soon aparnetly, but your very point is why i suggested on the first page, that the build menu be sectioned off as
[ base structures ] - [ fortifications (walls, towers, hard points) ] - [ defences (bunkers, emplacments) ]
and think a combination of the 2 would be best. as my idea in still finite, and scrolling through 10 pages to spot an emplacment that looks the same as the others in those lil menu pix.

"i STILL to this day.. NEVER use cyborgs.. "
same here, cost for use, they are pathetic, though, with the round evasion thing i read about, + unit limit boost + a dedicated bunker/emplacment killer, i may fin use for them, as of now, 3 aslt gun emplacments can wipe out 20 borgs easy. so i dont wast my time on them even as meat to distract enemy.

halving the borg cost at least is needed.

as for radar i also said the very same thing about radar in the last wish-list thread.
Terminator wrote: I think in wz "more than enough" weapons :) .. but a balance needed
you gotta love those auto cannons eh ;D
though, i was thinking, they could be used as hover killers! (possibly borg to after they are fixed), dealing hvy canon damage on hover units.

Slazer wrote: i wonder if its possible to add a new weapon to the game (now this is just off my experience so far as its been 3 months since i ever made it threw the entire tech tree in one piece  :-[ ) but i was thinking about maybe a sort of across-the-map artillary weapon like explosive long range cannons or perhaps a energy cannon that fires long range?

also i am wondering if its possible to add a dual machine gun tower to the game ( basicly just take the normal machine gun tower add alittle bit more armor and HP and put a dual machiengun insted of a regular low tech machine gun)

both of these are small and i belive possible but ill leave that up to you  ;)
like some kind of "big bertha" bunker thing?
im gonna try make one when i figure out blender, taking the idea from the WW2 coastal defence bunkers.
however, im useless at using it:( (i am trying though :-[)

dual mg tower/emplacment?
got that on paper too, based on the ship borne auto guns.
formerly AA, they where modded to shoot surface craft IRL, after that suicide boat attacked that US war ship, they seemed perfect to use for this purpose.


EDIT---------
also, our sci-fi theme is being over taken IRL
http://www.dailymail.co.uk/pages/live/a ... ge_id=1811
I WANT THIS IN THE GAME!!
a way to render tanks & buildings, invisible & un-targetable except by cb turret or something;)
of course there could never be "cloaked" VTOL's ::)
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by Rman Virgil »

psychopompos wrote: @ DFStormbringer
they are adding scrolling to the build menu soon aparnetly, but your very point is why i suggested on the first page, that the build menu be sectioned off as
[ base structures ] - [ fortifications (walls, towers, hard points) ] - [ defences (bunkers, emplacments) ]
and think a combination of the 2 would be best. as my idea in still finite, and scrolling through 10 pages to spot an emplacment that looks the same as the others in those lil menu pix.

"i STILL to this day.. NEVER use cyborgs.. "
* Borgs equiped with AT-4s and U.A.V.s are a whole other story yet to be told. ;)

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Re: Warzone 2100 wish list - all can contribute_part 2

Post by DFStormbringer »

aother idea i REALLY want to see implimented is "floating" hardpoints and structures...  the ability to build on water... but in order to add pontoons or floatation to the structure it takes extra resources.. time to build.. and because of a less stable building  area.. has less hit points...

might seem like alot of work but if boats.. or more water is goign to be implimented into maps.. then ways to use that water to and advantage and disadvantage also has to be incorperated.. for structures.. not just  mobile units.

another thought would be adding defences to some of he base structures...  via upgrades..
the command HQ.. and factorys even research having a mounted MG placed on its roof for defending itself with a structure upgrade...

it can be easily balanced to.. forced to stick wiht the MG weapon only you wont have tow ory about cheaping out on it by having rail guns and lazers comming from your base structures... BUT.. this lil upgrade at the cost of research and building upgrades will help allow the base to defend itself early on agaisnt hard rushes in open maps vs 7 oponents...

i specifically play m,aps with natural choke points that will alow the base to be defended.. because vs 7 oponents in an ever increasing AI skill.. having a totally open base with only a couple MG towers just dont cut it against 300 units in the first 5-10 minutes... offset by the fact that your spending valuable resources tryign to put some walls around such a large base while 7 oponents are sending thier combined resournces twards you.

this tactic will as i said greatly HELP.. not elimiate.. the mass rushes from harder dificulty AIs working togeather.. and give players more of a chance to gain a foothold.. but being limited to only the bullet and MG upgrades.. topping out at rotaryMGs at best..  it would turn out usueless for any modest group wiht decent upgrades short the cyborgs.


Gates......
a gate structure would be an amazing adition....
it would allow us to have an automatically opening and closing structure that would allow our units to get in and out of our base without fear of the enemy getting in without first taking down the wall or the gate itself.

i know this sounds like a cheap way to bolster the benefit a turtlers defence but its primary use would be for side bases and what not.. where each bit of resouorce counts.. or early rush defence... where one cant afford to place 10 hardpoints at their main entrance to keep  100+ rushing mg vipers out.

but of course that gate wount keep out a few well armed units.. not to mention itl wont take place of the 20+ hardpoints most dedicated turtles would use for thier  front entrance but it will take up 3-5 slots that hardpoints would have done normally making that areas defences initialy weaker.
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by Buginator »

psychopompos wrote: @ DFStormbringer
they are adding scrolling to the build menu soon aparnetly, but your very point is why i suggested on the first page, that the build menu be sectioned off as
[ base structures ] - [ fortifications (walls, towers, hard points) ] - [ defences (bunkers, emplacments) ]
and think a combination of the 2 would be best. as my idea in still finite, and scrolling through 10 pages to spot an emplacment that looks the same as the others in those lil menu pix.
They are in trunk right now, there is a artificial limit to the amount of stuff you can have in the build/research (& some other) menus. 
The only thing I need to come back to is, how they currently sort everything that you see in the list (menus).  It was set up for a max of 80 things.  I changed that value, but it still drops some stuff off.
Then there is the issue that most people don't care about the 'lower end' weapons (or whatever), and it would be silly to have to scroll through 100 pages of menus to find the thing you want.  This also applies to the design screen.  I could have jacked up the limit of designs there also, but I didn't both for basically the same reason.
Adding more buttons to sort the menu's list is a option for the future, but, it is just that it is such a PITA to do anything with the GUI.  One of these days, I will get back to improving it.  Overall though, it works fine. :)

@Teifion,
I think there is a reason for the limit on research centers, and there is also a reason for at least 1 AI in 8p games, but I don't recall it right now.
Ability to save MP games may come one of these days, as soon as the new savegame format is complete, this may very well be possible.
Why don't you just find a 2p map that is 250x250 ?  You may want to look around for new maps.

Poor Cyborgs.  Then need a boost, and they just might get one, but then we will hear how they make things unfair.  Can't win. ;)
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by psychopompos »

Buginator wrote: Poor Cyborgs.  Then need a boost, and they just might get one, but then we will hear how they make things unfair.  Can't win. ;)
thats why i said make um cheaper & have a borg that can kill mg defences.
not really a boost, but have cost represent value.

as for gates, what about a Tesla defence structure with EMP effect, that only works in pairs against things (semi) directly between them, with a maximum distance apart of 3 or 4 tiles.
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by HCN-Trooper »

psychopompos wrote: as for gates, what about a Tesla defence structure with EMP effect, that only works in pairs against things (semi) directly between them, with a maximum distance apart of 3 or 4 tiles.
You mean like This?
Image

Can't convert it to Pie format :S so here is the 3ds format...
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by Terminator »

like in gate_mod for 1.10... btw that mod was pretty much nice & I think could be ported to WRP
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by Buginator »

I was looking into doing gates.  It is on my TODO list.

Just got to have time to do it.

The only real issue would be the AI code for this.
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Re: Warzone 2100 wish list - all can contribute_part 2

Post by Troman »

Buginator wrote: I was looking into doing gates.  It is on my TODO list.

Just got to have time to do it.

The only real issue would be the AI code for this.
If you are referring to pathfinding, hacking the pathfinding should be relativele easy, as Per already pointed out.
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