scorpion has invisable(no) vtol componant

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psychopompos
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scorpion has invisable(no) vtol componant

Post by psychopompos »

in skirmish at least...
il check the campaign tomorrow to see if the same bug is there
(the mission where vtol tech was acquired, i did this morning anyway)

is that each individual body, can have (ethetically) specifically designed propulsion(componants), what this bug indicates?
and not just the different weight classes?
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lav_coyote25
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Re: scorpion has invisable(no) vtol componant

Post by lav_coyote25 »

actually that bug has been an ongoing one from 1999 to present day. ;D

dunno if anyone bothered to fix it...
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psychopompos
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Re: scorpion has invisable(no) vtol componant

Post by psychopompos »

ah ok, scorp has no vtol at all then?

what about the body specific propulsion/components then?
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Ianator
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Re: scorpion has invisable(no) vtol componant

Post by Ianator »

I think those are gone too. Which is a shame, because for some reason I really like New Paradigm bodies for VTOL.
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lav_coyote25
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Re: scorpion has invisable(no) vtol componant

Post by lav_coyote25 »

its not that it doesnt have vtol... it just dont have the gfx for it...or the file is named wrong..or ??  dunno... no one has bothered to fix it... as far as i can remember.
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Re: scorpion has invisable(no) vtol componant

Post by Hatsjoe »

I think something else is causing this. I once made a mod in which i replaced the scorpion body with my own (see avatar). And when i loaded it, only the heavy tracks prop was working and there were almost no weapons that displayed correctly. I thought at the time that it had something to do with intersecting body and muzzle or body and propulsions objects. I never tried to fix it though.
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Re: scorpion has invisable(no) vtol componant

Post by psychopompos »

Ianator wrote: I think those are gone too. Which is a shame, because for some reason I really like New Paradigm bodies for VTOL.
same here, light, cheap, faster the nexus, when i checked on the cam3 map the paradigm bodies arraived before the nexus equiv.
lav_coyote25 wrote: its not that it doesnt have vtol... it just dont have the gfx for it...or the file is named wrong..or ??  dunno... no one has bothered to fix it... as far as i can remember.
you mean the med bodies dont share the same vtol componant?
they all look the same.
Hatsjoe wrote: I thought at the time that it had something to do with intersecting body and muzzle or body and propulsions objects. I never tried to fix it though.
if you put a unit on a cliff, and have it fire it a unit at the bottom of said cliff, the muzzle/barrel goes clean through the body its attached to anyway.
or do you mean something else that i dont understand?
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MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
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Re: scorpion has invisable(no) vtol componant

Post by Hatsjoe »

psychopompos wrote: if you put a unit on a cliff, and have it fire it a unit at the bottom of said cliff, the muzzle/barrel goes clean through the body its attached to anyway.
or do you mean something else that i dont understand?
I know, what i wanted to say is that by just using another pie file, a lot of other files don't display correctly. I hadn't changed any other parameters like filenames or anything else. therefore, i concluded that there was a problem with the body piefile.
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Re: scorpion has invisable(no) vtol componant

Post by Coincident »

This bug is already in the bug tracker: https://gna.org/bugs/?10180
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