This is my very first map, so I would greatly appreciate any feedback on things that work/do not work, and suggestions.
Base 1

Base 2

Map





All depends on the angle. How should a heavy python climb a 50 degree angle? Thats nearly impossible. Don`t forget-the player gives the unit the command, to travel from point a to b. The unit will try to move to point b, searching the shortest way in distance-not the easiest way in time. You can set the angle in the editor. Its 35 by default. I think all over 50 is very difficult to handle.Phase II wrote:Thanks, I will read through those.
Hmm... I count 14 oils in both bases?
I do have some cliffs, here they are marked up:
Are there more places I should have cliffs?
This is the place here. Here we discuss the maps. Official maps are in the addons section. To download a map here is on own risk. The maps in the addons section were tested and controlled.Tzeentch wrote:
Do we have a place or set way to test maps within the community for others to try something out and say yes or no? Then in newer releases an official map can be permentatly added so others won't have to keep DL on a new installation. Me, I like being lazy so would like that.
Phase II wrote:Thanks for the tips. I have done a bunch of testing, but it seems I did not know what to look for. I am working on repainting the cliffs.