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Re: Shooting for a 3.1.3 release before the end of the year
Posted: 11 Jan 2016, 11:02
by kaikiai
Ok here is the new one.
http://www.machegames.de/warzone/warzon ... 72ab0c.dmg
The 044359 part is what I don't know.
The Mac Build Process at the moment would name it only warzone2100-_[d72ab0c]-novideo.dmg,
and the [] part is very bad for downloading.
Re: Shooting for a 3.1.3 release before the end of the year
Posted: 12 Jan 2016, 05:35
by vexed
Oh... sorry, that is just the time the bot was making it. Ignore it.
I also mirrored your file on our servers.
http://buildbot.wz2100.net/files/3.1/ma ... 72ab0c.dmg
Do you got a SHA-1 hash you can generate, so I can see if transfer is 100% copy?
41a3414ae09d3a9a1691a8b22fe0d4abe808537b warzone2100-3.1git-20160111-044359-d72ab0c.dmg
Re: Shooting for a 3.1.3 release before the end of the year
Posted: 12 Jan 2016, 11:35
by kaikiai
Seems to be alright, that is from the file on my Mac which I uploaded.
Code: Select all
sha1sum warzone2100-3.1git-20160111-044359-d72ab0c.dmg
41a3414ae09d3a9a1691a8b22fe0d4abe808537b warzone2100-3.1git-20160111-044359-d72ab0c.dmg
Re: Shooting for a 3.1.3 release before the end of the year
Posted: 17 Jan 2016, 14:49
by Terminator
Code: Select all
info |02:11:48: [realmain:1162] Using D:\Games\Warzone 2100-3.1.3_RC\Warzone 2100 3.1\logs\WZlog-0117_141148.txt debug file
info |02:15:56: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info |02:15:56: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:15:56: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info |02:15:56: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:15:56: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info |02:15:56: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:18:49: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info |02:18:49: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:18:49: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info |02:18:49: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:18:49: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info |02:18:49: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:21:43: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info |02:21:43: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:21:43: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info |02:21:43: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:21:43: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info |02:21:43: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:22:15: [structSetManufacture:994] Wrong template for player 3 factory, type 16.
info |02:22:15: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:22:18: [structSetManufacture:994] Wrong template for player 3 factory, type 16.
info |02:22:18: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:22:29: [structSetManufacture:994] Wrong template for player 3 factory, type 16.
info |02:22:29: [structSetManufacture:994] Assert in Warzone: structur
played d72ab0c build - on sk-rush with nexus AI, FFA.
Re: Shooting for a 3.1.3 release before the end of the year
Posted: 17 Jan 2016, 16:52
by Terminator
in online play - without bots seems like game runs fine.
Is it actual build is it still needs testing ? warzone2100-3.1git-20160111-044359-d72ab0c.exe
Re: Shooting for a 3.1.3 release before the end of the year
Posted: 17 Jan 2016, 18:50
by stiv
in online play - without bots seems like game runs fine.
Does this mean there is a problem WITH bots?
We are seeing some occasional slow-down with the new template fixes that suggests a thread locking issue.
Re: Attempt a 3.1.3 release before end of the year? (splitti
Posted: 20 Jan 2016, 21:28
by Terminator
Just tested 3.1git-20160118-033550-3e5e998.exe. No desyncs found, seems work fine.
Re: Attempt a 3.1.3 release before end of the year? (splitti
Posted: 21 Jan 2016, 05:34
by vexed
Terminator wrote:Just tested 3.1git-20160118-033550-3e5e998.exe. No desyncs found, seems work fine.
Thanks for testing...
How many player game we talking about, was there extensive use of templates?
Re: Attempt a 3.1.3 release before end of the year? (splitti
Posted: 21 Jan 2016, 12:21
by Terminator
vexed wrote:How many player game we talking about, was there extensive use of templates?
Just 2 players + 2 AI (null and nexus). unfortunately we has tested only T1. We also look at master version, there was fine too (except some "only-legs" cyborgs from AI side).
Today we will try to test more and a bit deep in tier 3.
Re: Attempt a 3.1.3 release before end of the year? (splitti
Posted: 21 Jan 2016, 21:43
by Terminator
Tested one more time(3.1git-20160118-033550-3e5e998), on T3 with AI and scavs On\off. Everything went ok, no desyncs. or any bugs or crashs.
However in stdout was one line that I've noticed
Code: Select all
-- Starting log [d:\Games\Warzone 2100-3.1.3_RC\Warzone 2100 3.1\logs\WZlog-0121_193628.txt]---
info |07:36:28: [realmain:1162] Using d:\Games\Warzone 2100-3.1.3_RC\Warzone 2100 3.1\logs\WZlog-0121_193628.txt debug file
info |07:36:32: [recvOptions:199] Rebuilding map list
last message repeated 2 times
error |07:44:42: [intValidTemplate:3336] No turret for template
error |07:44:42: [recvTemplate:1500] Illegal template received from player 0
(player 0 - host)
Something about templates, but as I've said game run fine.
Re: Attempt a 3.1.3 release before end of the year? (splitti
Posted: 22 Jan 2016, 05:15
by vexed
Was the above a MP game with scavs or AI on?
Did you notice if you see that illegal template with both AI and scavs off?
Thanks again for testing!
Re: Attempt a 3.1.3 release before end of the year? (splitti
Posted: 22 Jan 2016, 09:35
by Terminator
yes. It was a MP game: host + me vs teamed AI (null + nexus), with turned on scavangers. And no - visually no any bad templates were spoted during game.This weekend we will try test this build in russian OWB games in more real Multiplayer on NTW-like maps.
Re: Attempt a 3.1.3 release before end of the year? (splitti
Posted: 23 Jan 2016, 00:38
by Per
Terminator wrote:(except some "only-legs" cyborgs from AI side).
I haven't seen any "legs only" cyborgs here. Any idea what kind of cyborgs they were? Is this late game (ie possibly super-cyborg)?
Re: Attempt a 3.1.3 release before end of the year? (splitti
Posted: 23 Jan 2016, 18:10
by Terminator
Per wrote:I haven't seen any "legs only" cyborgs here. Any idea what kind of cyborgs they were? Is this late game (ie possibly super-cyborg)?
As I remember they didn't do anything. It was T1.
Re: Attempt a 3.1.3 release before end of the year? (splitti
Posted: 24 Jan 2016, 23:45
by Terminator
More time invested in master test. I'm pretty sure its Null bot only legs. When I saw them switched to bot player in debug mode.
saves just in case warzone2100-master-20160124-050135-6d6ee05