HP bars & unit display. Vote topic.
- Terminator
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HP bars & unit display. Vote topic.
I have been talking with EvilGuru concerning types of HP bars & displaying current unit picture in MP statistics window.
currently: wz have a few HP bars which can be toggled by pressing F9. so:
1) Should devs to remove all types except default one, or leave as is ?
2) Should devs to remove (replace with something other) displaying unit picture in MP statistice window ?
This questions comes because this two thing is a little cheating staff in some cases.
So what you (wz fans & players) think about it ?
currently: wz have a few HP bars which can be toggled by pressing F9. so:
1) Should devs to remove all types except default one, or leave as is ?
2) Should devs to remove (replace with something other) displaying unit picture in MP statistice window ?
This questions comes because this two thing is a little cheating staff in some cases.
So what you (wz fans & players) think about it ?
Last edited by Terminator on 09 Dec 2007, 00:56, edited 1 time in total.
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- psychopompos
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Re: HP bars & unit display. Vote topic.
i would say no one if your going to do anything, i like to be able to see which units have full health at a glance.
though, why change it?
though, why change it?
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Re: HP bars & unit display. Vote topic.
Seldom used features often clutter up the code and hurt readability in addition to creating an inconsistent appearance of the game to new-comers (if one screenshot has one style of bar and a different screenshot has a different bar it may be confusing). The key-binding is also useful (they are only so many 'nice' key combos available).psychopompos wrote: i would say no one if your going to do anything, i like to be able to see which units have full health at a glance.
though, why change it?
So if the feature is seldom used (say by less than 1%) it is probably better if it is removed. If a fair few people use and like it then it should probably stay.
Regards, Freddie.
Re: HP bars & unit display. Vote topic.
i vote that we strip out such features that tend to be unused, or don't work quite as advertised (like formation speed limiting), and if they are demanded back, we reimplement them from scratch in a more user-definable (moddable) way.
- psychopompos
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Re: HP bars & unit display. Vote topic.
point taken, those lil coloured squares arent really useful.EvilGuru wrote: Seldom used features often clutter up the code
if you had a "display health bars" option under game options it would free up the keys also.
whats wrong with the formation speed thing?kage wrote: i vote that we strip out such features that tend to be unused, or don't work quite as advertised (like formation speed limiting), and if they are demanded back, we reimplement them from scratch in a more user-definable (moddable) way.
i like to be able to tell the units to stick together for strength, or just get to the destination asap.
although, i dont think it should be a global setting, should ba able to set on on or off for differnt groups.
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Re: HP bars & unit display. Vote topic.
Personally, I have found this feature to be very useful. Everything arrives at the same time, the lighter units don't run up ahead and get slaughtered.kage wrote: i vote that we strip out such features that tend to be unused, or don't work quite as advertised (like formation speed limiting)
How is does it not work as advertised, ooc?
Re: HP bars & unit display. Vote topic.
Feature removal, no matter how little they are used, has never made any sense to me.
The best thing to do when your philosophies don't stand up to debate is to lock the thread and claim victory.
Re: HP bars & unit display. Vote topic.
perhaps it's been fixed since the code release, but iirc, it never worked very well -- some units would still drift behind, while some sped on ahead, even if they all started in one coherent group.psychopompos wrote: point taken, those lil coloured squares arent really useful.
whats wrong with the formation speed thing?
i like to be able to tell the units to stick together for strength, or just get to the destination asap.
although, i dont think it should be a global setting, should ba able to set on on or off for differnt groups.
Re: HP bars & unit display. Vote topic.
Formation speed limiting in my experience usually works as advertised. It is in no way a formation, but they all do go at the same speed.
Regards, Freddie.
Removal of the software, DX and Glide back-ends for example. That makes a lot of sense. As without their removal any work on the renderer to enhance it in a meaningful way requires 3 possibly 4 code changes. These back ends then need to be tested to ensure the change did not break anything. Having a single renderer makes life a lot easier and the code easier to maintain.Chojun wrote: Feature removal, no matter how little they are used, has never made any sense to me.
Regards, Freddie.
- Deathguise
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Re: HP bars & unit display. Vote topic.
I occasionally use the little square health bar when i have tons of units selected and the no health bars is useful for screenshots, but it's not a crucial feature.Terminator wrote:1) Should devs to remove all types except default one, or leave as is ?
Personally i think this should be changed, it's difficult to surprise an opponent when they can see what units your producing, so removing this would not bother me or perhaps making it a feature of the satelite uplink.Terminator wrote:2) Should devs to remove (replace with something other) displaying unit picture in MP statistice window ?
"Abandon All Hope" - Chiggy von Richthofen
Re: HP bars & unit display. Vote topic.
I could see the use of a software renderer, since the performance I remember at 800x600 on a p2 233 mz machine was completely playable and smooth, while people with much more modern machines complain of 2-4 fps when opengl uses the software fallback. however, glide is more or less dead, and for at least the last 5 years, opengl has been interchangable with directx wherever the two are available, not to mention is supported on most platforms, thus there's no point to keeping the dx renderer, or re-adding it.EvilGuru wrote: Removal of the software, DX and Glide back-ends for example. That makes a lot of sense. As without their removal any work on the renderer to enhance it in a meaningful way requires 3 possibly 4 code changes. These back ends then need to be tested to ensure the change did not break anything. Having a single renderer makes life a lot easier and the code easier to maintain.
if we did decide to use more than one renderer, they should be very isolated from each other, and if you change a non-rendering related piece of code, and it breaks one of the renderers, then the code isn't granular enough.
Re: HP bars & unit display. Vote topic.
Yes but that in-and-of-itself is/was not a good enough reason to remove DirectX from Warzone in its entirety. I've written programs that used DirectX as well as OpenGL and they are about as interchangeable as Honda and Ford parts. But alas I see that certain things favor portability so...kage wrote:opengl has been interchangable with directx wherever the two are available, not to mention is supported on most platforms, thus there's no point to keeping the dx renderer, or re-adding it.
Agree on this point.if we did decide to use more than one renderer, they should be very isolated from each other, and if you change a non-rendering related piece of code, and it breaks one of the renderers, then the code isn't granular enough.
The best thing to do when your philosophies don't stand up to debate is to lock the thread and claim victory.
- DevUrandom
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Re: HP bars & unit display. Vote topic.
We tried that long ago...kage wrote: I could see the use of a software renderer, since the performance I remember at 800x600 on a p2 233 mz machine was completely playable and smooth, while people with much more modern machines complain of 2-4 fps when opengl uses the software fallback.
if we did decide to use more than one renderer, they should be very isolated from each other, and if you change a non-rendering related piece of code, and it breaks one of the renderers, then the code isn't granular enough.
Code: Select all
//FIXME Direct iVis implementation include
Re: HP bars & unit display. Vote topic.
Yes. Devs should to remove (replace with something other) displaying unit picture in MP statistic window.
Re: HP bars & unit display. Vote topic.
Okay, the general consensus seems to be that the MP unit picture should be axed (which is good, as it is a form of cheating IMO).
What would you like to see in its place? The teams flag (coloured)?
Regards, Freddie.
What would you like to see in its place? The teams flag (coloured)?
Regards, Freddie.