Dream RTS - A One Man Show of sheer brilliance...
Posted: 07 Sep 2014, 06:21
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From the very begining, 15 years ago, I've been as much interested in what WZ Creators finished as in what they left unfinished in thier retail release.
Over the years I've given a lot of attention to thier unfinished GPMs. Specifically, "Commanders and thier Command UI / Control Schema", "Transformations" and "Drive Mode" (aka "Battle CAM" mode in the PS One ver of WZ).
* (Also see NOTE @ the bottom of this post on a 4th unfinished GPM.)
I thought thier original design concepts, left unfinished, were powerful and if added to thier completed original GPMs would make WZ an undisputed classic RTS for the ages.
In these intervening years I've also kept an eye out for RTS developers taking up these unfinished WZ GPMs in thier own RTSs and fully realizing thier potential.
Last year, in looking closely at Planetary Annihilation, it came to me that in this RTS the whole WZ unfinished "Commanders and thier Command UI / Control Schema" had likely been nailed. Since this game is soon to be released we'll be able to make a hands-on judgement if that is a fact.
Now the other 2 areas of unfinished WZ GPMs, so called "Transformations" and "Drive / Battle Cam" mode, and the actual reference in the title of this thread, is an RTS in dev by one man working with the Unity 3D engine. He's done everything single handed. Everything. I'm starting to think of him as the Leonardo da Vinci slash Michael Jordan of RTS game creators. Amazing. He's even got the whole business model worked out brilliantly.
First check out this in-game vid related to "Drive / Battle Cam" mode and "Transformations":
http://universumwar.com/forum/2-257-1
Next check out this set of 4 vids getting into other aspects of his RTS (or "ARTS", an acronym we created in Pumpkin's bbs 15 years ago. An interesting coincidence, we'll say, him coming up with it too. It happens.) :
http://universumwar.com/index/video/0-4
His name is Cyril Megem. His ARTS is entitled "Universum: War Front". The name of his one man development org is "Starworks Art Studio".
"Planetary Annihilation" has been getting a lot of publicity because of its lineage to the universally acclaimed classic RTS, "Total Annihilation", but keep an eye to Cyril Megem's "Universum". His time will come.
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* NOTE: I didn't include Pumpkin's unfinished ECM codeing because even in 1999 it was not an uncommon GPM in the RTS genre. Though, in hindesight, its absence has profoundly shaped MP map making and GP style in the direction of Arcade, esp after the removal of thier interim solution, the FoW peek screen in MP mode.
.
From the very begining, 15 years ago, I've been as much interested in what WZ Creators finished as in what they left unfinished in thier retail release.
Over the years I've given a lot of attention to thier unfinished GPMs. Specifically, "Commanders and thier Command UI / Control Schema", "Transformations" and "Drive Mode" (aka "Battle CAM" mode in the PS One ver of WZ).
* (Also see NOTE @ the bottom of this post on a 4th unfinished GPM.)
I thought thier original design concepts, left unfinished, were powerful and if added to thier completed original GPMs would make WZ an undisputed classic RTS for the ages.
In these intervening years I've also kept an eye out for RTS developers taking up these unfinished WZ GPMs in thier own RTSs and fully realizing thier potential.
Last year, in looking closely at Planetary Annihilation, it came to me that in this RTS the whole WZ unfinished "Commanders and thier Command UI / Control Schema" had likely been nailed. Since this game is soon to be released we'll be able to make a hands-on judgement if that is a fact.
Now the other 2 areas of unfinished WZ GPMs, so called "Transformations" and "Drive / Battle Cam" mode, and the actual reference in the title of this thread, is an RTS in dev by one man working with the Unity 3D engine. He's done everything single handed. Everything. I'm starting to think of him as the Leonardo da Vinci slash Michael Jordan of RTS game creators. Amazing. He's even got the whole business model worked out brilliantly.
First check out this in-game vid related to "Drive / Battle Cam" mode and "Transformations":
http://universumwar.com/forum/2-257-1
Next check out this set of 4 vids getting into other aspects of his RTS (or "ARTS", an acronym we created in Pumpkin's bbs 15 years ago. An interesting coincidence, we'll say, him coming up with it too. It happens.) :
http://universumwar.com/index/video/0-4
His name is Cyril Megem. His ARTS is entitled "Universum: War Front". The name of his one man development org is "Starworks Art Studio".
"Planetary Annihilation" has been getting a lot of publicity because of its lineage to the universally acclaimed classic RTS, "Total Annihilation", but keep an eye to Cyril Megem's "Universum". His time will come.
=======>
* NOTE: I didn't include Pumpkin's unfinished ECM codeing because even in 1999 it was not an uncommon GPM in the RTS genre. Though, in hindesight, its absence has profoundly shaped MP map making and GP style in the direction of Arcade, esp after the removal of thier interim solution, the FoW peek screen in MP mode.
.