Page 1 of 4
54 thousand polys -- take that, real-time game engine!
Posted: 06 Dec 2007, 23:47
by cathuria
And that's not even counting subdivision -- the rendering engine calculated over 6 million poly's at render time. Okay, so I'm not much of a low-poly kind of guy...
Pepperpot Cobra Wheels -- also known as the Welcome Wagon:

Re: 54 thousand polys -- take that, real-time game engine!
Posted: 07 Dec 2007, 00:34
by kage
okay... we
need that on the wz2100.net index page... now

Re: 54 thousand polys -- take that, real-time game engine!
Posted: 07 Dec 2007, 00:46
by Chojun
OK, now make a Heavy Cannon Bug Wheels -- also known as The Door Mat.
Re: 54 thousand polys -- take that, real-time game engine!
Posted: 07 Dec 2007, 03:25
by lav_coyote25
and a vtol scourge - aka death from above...
Re: 54 thousand polys -- take that, real-time game engine!
Posted: 07 Dec 2007, 12:52
by Kamaze
Seriously, this looks awesome!
Re: 54 thousand polys -- take that, real-time game engine!
Posted: 07 Dec 2007, 18:47
by Per
That is unbelievable.
Re: 54 thousand polys -- take that, real-time game engine!
Posted: 07 Dec 2007, 20:21
by Buginator
Very nice work.
Maybe you should do a new title screen for WZ that we could include?
Re: 54 thousand polys -- take that, real-time game engine!
Posted: 07 Dec 2007, 23:11
by cathuria
Thanks, folks! Glad ya liked it.
If the dev's actually want to use this image to promote WRP, I'd be flattered. (I can re-crank it to another size or format, of course.)
As for a new splash screen, that sounds like a lot of work... and also a lot of fun... durn, ya got me thinking now...
Re: 54 thousand polys -- take that, real-time game engine!
Posted: 08 Dec 2007, 02:14
by Andariel
ok i just registered to write this
WALLPAPERED!
now the hover/vengeance/hellstorm please

(however you call it, i call it "b!tchslap")
Re: 54 thousand polys -- take that, real-time game engine!
Posted: 08 Dec 2007, 08:57
by coppercore
Damn dude, that's not half bad ;D
You should do half-tracks on that, and replace the mortar with some rotary howitzers
Oh, and HAI GUISE? REMEMBER ME?

Re: 54 thousand polys -- take that, real-time game engine!
Posted: 08 Dec 2007, 14:24
by Hatsjoe
looks awesome!
If it'n not to much trouble, could you please do a 2048*1536 render and send it to me to be used as wallpaper?
Re: 54 thousand polys -- take that, real-time game engine!
Posted: 09 Dec 2007, 20:30
by Kreuvf
Ubernice.
Re: 54 thousand polys -- take that, real-time game engine!
Posted: 10 Dec 2007, 01:44
by Giel
I'm (almost) speechless. This is just awe inspiring!
Re: 54 thousand polys -- take that, real-time game engine!
Posted: 10 Dec 2007, 02:10
by Rman Virgil
--------->
* It is a kwel excercise in unlimited resources but you'll sooner see a version of Frazetta's Conan as a unusually muscular Baba rampaging across the WZ landscape than you will this model in-game in the WRP.
* Cathuria, please don't take this the wrong way 'cause I genuinely like your work & your sense of humor is ultra kwel...
* But unless your gonna focus on poly counts well under 500 (along with ingenious texturing) your just basically creating WZ wallpapers & if your happy with that then it's all good. But if you want your models in-game anytime in the foreseeble future, take my advice.
- Regards, RV

Re: 54 thousand polys -- take that, real-time game engine!
Posted: 10 Dec 2007, 02:46
by kage
Rman Virgil wrote:
--------->
* It is a kwel excercise in unlimited resources but you'll sooner see a version of Frazetta's Conan as a unusually muscular Baba rampaging across the WZ landscape than you will this model in-game in the WRP.
* Cathuria, please don't take this the wrong way 'cause I genuinely like your work & your sense of humor is ultra kwel...
* But unless your gonna focus on poly counts well under 500 (along with ingenious texturing) your just basically creating WZ wallpapers & if your happy with that then it's all good. But if you want your models in-game anytime in the foreseeble future, take my advice.
i think it's quite obvious that cathuria made
that model just as concept art for the project... (hence the wz2100 logo, company trademark, personal copyright, and backdrop... as opposed to a screenshot of some wireframe render).