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Odd 'hi-res' wheels
Posted: 01 Sep 2014, 20:39
by xSlacker
So I've been playing a little with the latest warzone 2100 version
And noticed how the wheels are kinda hi-res while the rest of all vehicle parts are like... default?
Is there a Hi-Res pack that affects ALL vehicle parts? :s
Because for me it just looks like it's kinda out of place :s
Re: Odd 'hi-res' wheels
Posted: 02 Sep 2014, 00:16
by Mysteryem
I redid the wheels quite some time ago:
viewtopic.php?f=49&t=2529
Initially it was just the wheels for heavy bodies as I thought that they looked really ugly.
These days, there is a lot of far more impressive work going into redoing models and textures. You can find most of it in this forum, for example, Jorzi's thread:
viewtopic.php?f=33&t=5136
There was a link to the Art Revolution mod somewhere around here fairly recently, but I can't seem to find it. It contains a lot of the complete models and accompanying textures.
Re: Odd 'hi-res' wheels
Posted: 02 Sep 2014, 04:14
by Black Project
Mysteryem wrote:
There was a link to the Art Revolution mod somewhere around here fairly recently, but I can't seem to find it. It contains a lot of the complete models and accompanying textures.
viewtopic.php?f=49&t=9921
Re: Odd 'hi-res' wheels
Posted: 02 Sep 2014, 07:01
by xSlacker
Oh, okay.
Strange question, I know, but:
Is there any way to revert to the original? :/
It just looks way too odd for me .__.
Re: Odd 'hi-res' wheels
Posted: 02 Sep 2014, 12:37
by Mysteryem
I'm not exactly sure when they were added, but 2.3.9 doesn't appear to contain them.
You could grab the wheel .pie files from
https://github.com/Warzone2100/warzone2 ... nents/prop (any of the files *whl#.pie)
I don't think team colours will work on these models as the teamcolouring system was changed, but I think you will be able to fix that by running them through
https://github.com/Warzone2100/warzone2 ... implipie.c
Once you've got the working models, you can create a mod that uses them, see
http://developer.wz2100.net/wiki/ModdingTutorial for some help if you are unfamiliar. Simply put, you just want a zip file containing all the old wheel models inside of components/prop/
Re: Odd 'hi-res' wheels
Posted: 02 Sep 2014, 16:15
by xSlacker
Thanks.
I think I'll download and install 2.3.9 instead...
Modding sounds kinda too overwhelming... :/
Re: Odd 'hi-res' wheels
Posted: 02 Sep 2014, 23:58
by xSlacker
Sorry for double post, but:
How do I run it through the script?
I have downloaded all the old wheel .pie files (your were supposed to copy and paste them in a text document and change the file format to .pie, right?)
and I've put them in components/props and made a .wz (.zip) file
how do I run through the script? :s
Re: Odd 'hi-res' wheels
Posted: 03 Sep 2014, 01:57
by Berg
Do you want a mod with all wheel pie files from 2.3.#.
If so you need to change the images to use tcmask player team colours to run it in 3.1.1.
I will look into it tomorrow if you can wait.
Only the wheel ones ok.
Re: Odd 'hi-res' wheels
Posted: 03 Sep 2014, 06:49
by xSlacker
Yes, just the wheels.
And thank you.
Re: Odd 'hi-res' wheels
Posted: 03 Sep 2014, 11:15
by Berg
Re: Odd 'hi-res' wheels
Posted: 03 Sep 2014, 12:39
by Mysteryem
Here you go, this should work.
Each one has been run through simplipie (thanks per) and I then changed the TYPE to 10200 as per
http://developer.wz2100.net/wiki/PIE_format
Here's a link to the FAQ if you're new to installing mods:
http://developer.wz2100.net/wiki/NewFAQ ... Iinstallit
Re: Odd 'hi-res' wheels
Posted: 03 Sep 2014, 14:15
by xSlacker
Thanks a bunch, guys!
Re: Odd 'hi-res' wheels
Posted: 03 Sep 2014, 22:48
by Berg
I got up this morning ready to make a mod and surprise surprise its done ..thanks Mysteryem