A new game mode?

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Tymon
Rookie
Rookie
Posts: 31
Joined: 24 Aug 2008, 16:53

Re: A new game mode?

Post by Tymon »

I love the idea of tower defence!

it would be fun to introduce a bunch of "mutators" that change the game slightly but can be mixed and matched.

example of mutators:

-faster and cheaper research
-no truck system(C&C style of building expanding your base by building HQs)
-Survival(tanks are spawned in a particular spawn point specified by the mapper,getting stronger with time. people can either play this as a co-op or still play against each other with the tanks :cool: )
-HQ game (HQ is pre-built and only 1 hq can be built..if the hq is destroyed that player loses)
etc etc...
elio
Regular
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Posts: 508
Joined: 09 Jun 2007, 22:11

Re: A new game mode?

Post by elio »

what about this:

player A and B have each a base (no factories, only transporter ships in units)
the players can't reach each other's base at beginning

player A and B recieves units, the map is hilly something like sk-mountains so tactic is important
now they have to kill each others group, there are for example five rounds and you have to win 3 times

player A wins 3 times, player B wins 2 times
then player A gets the ability to drive to player B's base and destroy it. if he fails then both player can reach the opposite base. now the transporter just throw units in the map and it will become a materiel battle soon

what do you think?
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DarkCheetah
Trained
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Posts: 335
Joined: 30 Apr 2008, 19:44

Re: A new game mode?

Post by DarkCheetah »

i like transport ideas , like co-oping a computer with alot of random lz's where a transport with verry random units land , sometimes a truck that builds defenses at the lz he landed until truck is dead , transport arives each 20 secs , its like a survival , or campaign game like ne paradigm where there comes transport with cyborgs, that mission!
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manaze
Trained
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Posts: 133
Joined: 23 Jun 2008, 17:31
Location: California USA

Re: A new game mode?

Post by manaze »

sounds perfect to me. so go biuld it.
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