A new game mode?

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RBL-4NiK8r
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Re: A new game mode?

Post by RBL-4NiK8r »

Troman wrote: I was a bit in a hurry yesterday...

One thing I forgot to add yesterday: those units don't belong to the ordinary AI, it's just an 'extra feature'. That map has a landing zone in the center and once in a while a transporter comes and drops some AI units (red ones, I call them 'Police' for lack of a better name) that start patrolling the map. It's a 5th player, it doesn't build or research anything, I just though it would be fun to have something like this on that map.
Yes I loved the PoliceAI as a stand alone in some of my solo games I toyed around with, just adding that on the Rush map T1 no base was a blast, and very hard to beat 3 AI's and the police running around, but then again they would take out AI's also and that could be a good thing if played right.


As for Balance in T3 thats been one of my major gripes for years, and very few people wanted to do anything about it back in the day, sure most of us all knew about it, but the task was so big just for one or even a handful of people to do. Also Scourge were very good weapons and faster to get from T1 no base then Rails or Guass, the only down fall to them were there lack of defense on the turret armor, but with its range you could lay waste to most defense as long as no artty was knocking at the door.

Also I loved TurtleAI I recall the first time I beta tested that when I was making my map Nitemare, I had 2 TurtleAI's in the center something that I had first used with WaterAI and damn that was a hell of a game. Thing is I have a question, is there away to make the AI have a base on a map and still start a game with the player or players have no base ? To me this would be very useful, because I could make some smaller 1 or 2 player maps set up where the player has nothing there, OH and also they would have to start with no tech, this was one of the downfalls of my Nitemare map. it was set up for 2 AI's in the center but this only worked IF you started with bases, and then in doing so it gave you most of T1 tech researched already, to me that sucked I would rather see no tech researched if that makes any sense or an option there.


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I've created "something that kills people." And in that purpose, I was a success. I've done this because, philosophically, I'm sympathetic to your aim. I can tell you, with no ego, this is my finest sword. If, on your journey, you should encounter God, God will be cut.......Hattori Hanzo
Troman
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Re: A new game mode?

Post by Troman »

DevUrandom wrote: Teamsurvival is the most fun gametype in WC3. :)
The inventor, Enfo (Enfo's Teamsurvival), has set his name in the WC3 community.
But Fuza became also popular, probably because of his teasing preview images. ;)

See http://209.85.135.104/search?q=cache:C- ... cd=7&gl=de for a description.
That wiki link mentions that you can use magic abilities to weaken the other teams, I thought it would be cool if we could make use of our own 'magic' units, ie emp, nexus link etc. We can also make them stronger and more useful in general for a MOD, to make those weapons play a bigger role during battles.
RBL-4NiK8r wrote: Also I loved TurtleAI I recall the first time I beta tested that when I was making my map Nitemare, I had 2 TurtleAI's in the center something that I had first used with WaterAI and damn that was a hell of a game. Thing is I have a question, is there away to make the AI have a base on a map and still start a game with the player or players have no base ? To me this would be very useful, because I could make some smaller 1 or 2 player maps set up where the player has nothing there, OH and also they would have to start with no tech, this was one of the downfalls of my Nitemare map. it was set up for 2 AI's in the center but this only worked IF you started with bases, and then in doing so it gave you most of T1 tech researched already, to me that sucked I would rather see no tech researched if that makes any sense or an option there.
We can do anything with scripts. It is a script that enables technology depending on the settings (no bases/bases/advanced bases), we can just create a custom script. We can also destroy or create new structures before the game starts, using scripts. If you will need help with this let me know, that shouldn't take too much time.
Sign Up for Beta-Testing:
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DarkCheetah
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Re: A new game mode?

Post by DarkCheetah »

DevUrandom wrote:Fuza's Teamsurvival for WZ, sounds like a nice idea. :)
Towerdefense anyone? ;)
yes tower defense!!! it'l be awesome!! and yeah team survival is also verry nice , new paradigm mission 7 is a reference =D i once played a map with scripts inside warzone , it was something with zones , and u had 4 players in each cornor , and in the middle there was a cpu spawning , and u cannot edit the cpu , becuase player limit on map is 4 , so its actualy a scavanger like u do campaign mode in the warzone orginal version , anyway

there can be great maps using the campaign mode but with teamplay , just co-op will be realy awesome i tell ya , maybe a mission with a huge base and a Boss tank (stronger tank then normal tanks) i'v always bein in mind with that , please advance in the future of Co-op mission =3

-Co-op missions
-survival / team survival
-income defense (Starcraft/warcraft similar)
-Tower defense
-defend a unit
-mass spawning survival (masive scanvenger attacks ^^ )

thats all i realy intrested in
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DarkCheetah
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Re: A new game mode?

Post by DarkCheetah »

Troman wrote:We have a lot of good ideas already.

RBL-4NiK8r, I hear you.
I have converted WarZones MOD to be compatible with WZRP. Just put it into the root wz dir, right click and select "Extract here". A small readme is included.
with what version can it be played?
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Black Project
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Re: A new game mode?

Post by Black Project »

DarkCheetah wrote:
Troman wrote:We have a lot of good ideas already.

RBL-4NiK8r, I hear you.
I have converted WarZones MOD to be compatible with WZRP. Just put it into the root wz dir, right click and select "Extract here". A small readme is included.
with what version can it be played?
It's README follows:
  • WarZones for Warzone 2100 Resurrection Project

    COMPATIBILITY:
    This MOD is tested with 2.0.8 only and may not work with any other version.

    OBJECTIVE:
    Capture zones by placing your units on the textures with yellow stripes. You get 5 power for your home zone and 3 power for every other captured zone. When a zone is captured all units and some structures on this zone and taken over by the player who has captured the zone.

    AUTHOR: Troman

    NOTE:
    For more fun play against human players.
    Beware the police!
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Phoenix666
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Re: A new game mode?

Post by Phoenix666 »

i think it will be nice:
have new research system MOD

artefact need for researches, first(like a company)
artefact can be placed in random pos of map or player need to destroy neitral forces for getting artefacts...
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Zi-Chan
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My Ideas for new GameModes

Post by Zi-Chan »

Phoenix666 wrote:artefact can be placed in random pos of map or player need to destroy neitral forces for getting artefacts...
That or a Mode, where your Trucks have to find a certain little Item placed on the Map, before they can build something. Maybe a little Power-Engine, needed for starting the blue Building-Light.

[Fortress-Mode]:
You appear on the Map, without the AI knowing. The AI already has a really huge Base, taking about 2/3 of the whole Map, with strategic important Points for you. Would make Strategy needed and not only Power. If you just send Tanks without thinking, you can't win. E.g. you send a Group of 20 Tanks in two Waves to one Point, then at the second Wave, the AI starts to think, that this doesn't end with the second Wave, and sends half of its Units to there. Then you can attack on a special Point and kick the AI's Ass. Not just the other Side, because there are still the other 1/2 of the AI's Units.

[Boss-Mode]:
Similar to Fortress-Mode. You have to destroy a Tank built with multiple Mega Weapons, a Mega Heavy-Body and a Mega Propulsion. You might call those Parts Alien-Technologies. Imagine a huge Tank, which can create massive Armies of Tiny Tanks very fast, like a Swarm of Bees, with Very Light Weapons, Very Light Bodies and Very Light Propulsions, a mobile Factory. Boos-Mode choosable between a mega-strong Boss-Tank or mobile Factory-Boss-Tank. The Boss-Tanks can even move fast, because they got Anti-Gravitational Propulsions, so prepare. Boss-Tanks even choosable having Flying-Propulsions - like VTOL and Hover together in one Propulsion.

[Rescue-Mode]:
You have to rescue a special Unit, before the AI research it's Technology.
Or you have to salvage an Artefact, which has been stolen, containing blue Prints for a Future-Technolgy, before the AI researches it.

[Find Item and Limitation-Mode]:
5-10 Minutes Time before the Game starts. There are randomly placed some Artefacts on the Map containing Technologies. Weapons, Bodies or Propulsions, specially Hover and VTOL. Only once, so that every Player has different Chances and Ways to win. Rebalancing might be needed for that, making it fair and only collectable by Tracks before the Game starts (otherwise someone could hinder someone else to get an Artefact by destroying the Trucks, unfair). Only one Type of Technology per Player (so no one could have both Hover and VTOL). This could be possible with Settings too. Every Player chooses, which Technologies he/she wants to have, before the Game starts. To prevent Altercation between the Players, everyone can choose the same Technologies (so this is only in BeforeTheGameStarts Setting-Mode). The Artefacts self-destroy after 5-10 Minutes and then the Game starts.

[Speed-Mode]:
Researching and producing goes faster. Speed choosable from 1x to 10x, so no Need for an extra Mod anymore and workable together with a Mod, which changes the research.txt.

[Survival-Mode]:
Simple. You just have to survive Spawns of Enemy-Units. Turns automatically into Team-Mode, when another Player joins the Game or you choose an AI to play with you.

And yeh, i really like TowerDefense :D
[TowerDefense-Mode]:
Similar to Survival-Mode. You have to place Towers with special TowerOnly-Hill-Weapons, which can fire from huge Heights into the Deepness, so that the AI-Tanks can't fire back, but will get hit.

Some Modes could be combinable, e.g. combinable with the Speed-Mode or the Find Item-Mode or together. E.g. you can load like 3 max. Attributes together.

But i wouldn't call those Modes "Modes", they are more choosable Attributes and Types of Games and should be all choosable within Game Creating-Screen. Both Skirmishes and Multi-Player Games. On the Modes, where you have to rescue something or to destroy the AI-Fortress, you can team up or do it alone - the Player or the Team, which does it, is the Winner then. Playable as only one Human-Player 1v1 too.

I like co-op too. But not just like it now is. Building huge Armies and just attack together. I want more Strategy at Warzone.
:ninja:
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Phoenix666
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Re: A new game mode?

Post by Phoenix666 »

Zi-Chan wrote:[Find Item and Limitation-Mode]:
5-10 Minutes Time before the Game starts. There are randomly placed some Artefacts on the Map containing Technologies. Weapons, Bodies or Propulsions, specially Hover and VTOL. Only once, so that every Player has different Chances and Ways to win. Rebalancing might be needed for that, making it fair and only collectable by Tracks before the Game starts (otherwise someone could hinder someone else to get an Artefact by destroying the Trucks, unfair). Only one Type of Technology per Player (so no one could have both Hover and VTOL). This could be possible with Settings too. Every Player chooses, which Technologies he/she wants to have, before the Game starts. To prevent Altercation between the Players, everyone can choose the same Technologies (so this is only in BeforeTheGameStarts Setting-Mode). The Artefacts self-destroy after 5-10 Minutes and then the Game starts.
May be fractions MOD???

Zi-Chan wrote:[TowerDefense-Mode]:
Similar to Survival-Mode. You have to place Towers with special TowerOnly-Hill-Weapons, which can fire from huge Heights into the Deepness, so that the AI-Tanks can't fire back, but will get hit.
For this mode WZ need to have powerfull tower's upgraiding system!
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DarkCheetah
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Re: A new game mode?

Post by DarkCheetah »

It's README follows:

WarZones for Warzone 2100 Resurrection Project

COMPATIBILITY:
This MOD is tested with 2.0.8 only and may not work with any other version.

OBJECTIVE:
Capture zones by placing your units on the textures with yellow stripes. You get 5 power for your home zone and 3 power for every other captured zone. When a zone is captured all units and some structures on this zone and taken over by the player who has captured the zone.

AUTHOR: Troman

NOTE:
For more fun play against human players.
Beware the police!
whats actualy the meaning of it? what can u do with the power? another thing , the one above me wrote boss-mode fortress-mode etc... realy awesome idea!!! i would like to see warzone advancing , and yes for tower defense , it need tower upgrades , another suggestion for research , why does factory drops artefacts? u got like old stuf out of them , try something like random tanks wheeling around , the one who destroys get a new tier , becuase research goes to fast , u know what i mean
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Zi-Chan
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Re: A new game mode?

Post by Zi-Chan »

Phoenix666 wrote:May be fractions MOD???
Don't know that Mod. :-S
DarkCheetah wrote:another suggestion for research , why does factory drops artefacts? u got like old stuf out of them , try something like random tanks wheeling around , the one who destroys get a new tier , becuase research goes to fast , u know what i mean
I would say, if the Factories drop Artefacts (maybe the Research Facilities should [too?]), it should drop only the Parts of the Units, which are designed. So if you don't have an Unit using Mini-Rockets, your Building will never drop an Item, which has anything to do with Mini-Rockets (but i may drop Lancer-Items though). You would then only get Items from the Units designed by the Player. Same goes for the AI (Problem there, because the Game uses Unit-Templates [this is why the AI always builds the same Units and this is why it would be useless to have the AI picking up Artefacts - it won't use them] - have to replace that Solution first with a better individual and situation-related one).
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Phoenix666
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Re: A new game mode?

Post by Phoenix666 »

Zi-Chan wrote:Don't know that Mod.
i think it will be cool to have this MOD in future...
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Black Project
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Re: A new game mode? (WARZOMBIE 2100 )

Post by Black Project »

WARZOMBIE 2100

Description: You and the rest of your locked allies with unlimited power have 10 minutes to build a powerfull base before someone get infected, big guns rules this mode, so don't lose your time with oil derricks, build up lot of defenses, especially lots of hellstorms and gauss cannon hardpoints.

After 10 minutes, the console will talk to you if you're clean or infected, after it, soneone will be infected, and turned to enemy, in this case, to zombie, all infected tanks of it will be turned in NEXUS Link Retribution Hover, they're slower(125km/h), but have 8000 of life, and can be manufactured in 5 seconds, so prepare to destroy the zombie, if some unit gets infected by zombie, it will be turned to NEXUS Link Retribution Hover, defenses doesn't change it turret, they just get converted to the zombie side.

Zombie must reach at 1 tile of distance to infect someone with one shot.

If the zombie team infect everybody, the zombies wins, if the zombies gets defeated, you win.
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Re: A new game mode?

Post by elio »

cool that sounds a lot of action and dramatic stories :)
maybe someone could record a "zombie" O_o saying "building infected muahaha"
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DarkCheetah
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Re: A new game mode?

Post by DarkCheetah »

still i prefer team survival :3 but!!! we may can do with the SuperAI .... only its not for beta alrdy , its stil .WDG , can i find the superai for beta alrdy? maybe there's a special map for that! =D i love superai u know ^^
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Re: A new game mode?

Post by Stevem156 »

What about a game mode that uses Transports, like in the campaign?

Each player could start on their own base map and have to ferry units to opponents' maps using transports, ala Campaign mode. This would work best with only 2 players, or with multiple allied players sharing a map (otherwise, you'd have to have a way to switch between more than 2 maps).

Control of various LZs would be key, and a "win" would constitute controlling all of your side's LZs, or destroying the opponent(s) base(s).

There could even be a timer, and players could start with a decent base already built up (but, of course, have the option to build more defenses and buildings).
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