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Re: WZ Screenshots!

Posted: 04 Aug 2012, 07:02
by Iluvalar
Me in the gl faction, having a fully upgraded wall of hyper fire laser hardpoints in Hourglass FFA against medium AI.

Re: WZ Screenshots!

Posted: 04 Aug 2012, 11:25
by Merowingg
You are so cruel.. :P

Re: WZ Screenshots!

Posted: 04 Aug 2012, 12:53
by NoQ
The weirdest screenshot of the thread. What do i win? (:

Re: WZ Screenshots!

Posted: 04 Aug 2012, 17:58
by Iluvalar
Merowingg wrote:You are so cruel.. :P
Never underestimate the NRS AI. This screen was taken just before it broke trough the wall. I was not an easy fight at all...

Re: WZ Screenshots!

Posted: 05 Aug 2012, 07:26
by Merowingg
NoQ I may make you Bloody Mary as it is my specialty, if you want. But except it looks like it was under water? where is your PC? I dare to say why it is extraordinary? is it another sophisticated joke of yours? ;)

Iluvalar the sad truth is I have no idea of how they work and what they do al lthose new AIs a long time ago AI was AI now.. I am ecen scared to run Bera 83 built 77..

Re: WZ Screenshots!

Posted: 16 Aug 2012, 11:06
by NoQ
wz2100-20120816_130951-OxbowLakes-T1.jpg

Re: WZ Screenshots!

Posted: 17 Aug 2012, 11:17
by NoQ
Emm no, not like that ...
Emm no, not like that ...
Not that either ...
Not that either ...
Finally working!
Finally working!

Re: WZ Screenshots!

Posted: 17 Aug 2012, 13:11
by Giani
NoQ wrote:
wz2100-20120817_132044-OxbowLakes-T1.jpg
wz2100-20120817_133716-Sk-Startup.jpg
wz2100-20120817_142641-Sk-Startup.jpg
O_o

Re: WZ Screenshots!

Posted: 17 Aug 2012, 14:23
by NoQ
Giani wrote: O_o
Just managed to make the game support two times more detailed heightmaps (:

Re: WZ Screenshots!

Posted: 17 Aug 2012, 14:29
by Avestron
Very nice! :drinks:

I am guessing this will be going into trunk?

Re: WZ Screenshots!

Posted: 17 Aug 2012, 14:35
by Jorzi
Sounds really cool :o
Did you increase the tesselation as well?

Re: WZ Screenshots!

Posted: 17 Aug 2012, 14:39
by NoQ
Nothing special, just allowed setting the tile center to arbitrary height. In 2.3 it was controlled by map triangles, in 3.1 it's always set to the average of the four tile vertices. Obviously a new map format is needed to make use of it.

Re: WZ Screenshots!

Posted: 23 Aug 2012, 21:57
by Jorzi
Playing the alpha campaign with the latest snapshot of the Art Revolution mod. Be sure to watch in full resolution to see all the goodies :wink:

Re: WZ Screenshots!

Posted: 24 Aug 2012, 07:00
by NoQ
:shock: gj :3 Clap clap clap for you!

Re: WZ Screenshots!

Posted: 25 Aug 2012, 14:25
by NoQ
Me+Nexus vs. two NullBots, T1 adv bases, standard scavs on. NullBot survived long enough to produce this sort of tank: