@Goth: your textures are good but I suggest you try to evolve a more consistent style. The wavy smooth sand clashes a bit with the rest and the gravel could be scaled down to about half imo.
WZ Screenshots!
Re: WZ Screenshots!
This is like a terrain making renaissance 
@Goth: your textures are good but I suggest you try to evolve a more consistent style. The wavy smooth sand clashes a bit with the rest and the gravel could be scaled down to about half imo.
@Goth: your textures are good but I suggest you try to evolve a more consistent style. The wavy smooth sand clashes a bit with the rest and the gravel could be scaled down to about half imo.


-insert deep philosophical statement here-
Re: WZ Screenshots!
Loving all these new textures. For the desert one, would it be possible to make the sand dune texture colour match the stony texture a bit more? They seem to be at odds with each other currently (colour-wise).
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Goth Zagog-Thou
- Regular

- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: WZ Screenshots!
@Jorzi: Thanks buddy, but those are simply CC-0 stock images. I believe we are allowed to modify and desaturate them though. Feel free to tinker!
@Aubergine: As I said to Jorzi, I believe we are allowed to desaturate them to make them match more. Personally, I like the difference - it's striking, and just "pops".
@Aubergine: As I said to Jorzi, I believe we are allowed to desaturate them to make them match more. Personally, I like the difference - it's striking, and just "pops".
Re: WZ Screenshots!
A re-post from that coding thread: two different sorts of water simultaneously.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: WZ Screenshots!
I would like to say that sand dunes from this post
viewtopic.php?p=107579#p107579
are simply great. I like them very much Goth Zagog-Thou. At the same time I dare to say that somewhere deep in my mind
it tells me that they miss something, something small, a change, changes, but those must be some finishing draws let me call it.
Anyway I like them very very much. I already can image a map, with only those set properly.
Excellent work!
NoQ, will those of your mixes as you call them will ever be available for FlaMe? for simple people like me?
I mean do you think any extra tiles will be one day simply attachable to FlaMe? how does it work? what are the consequences to the game, map, and the FlaMe?
viewtopic.php?p=107579#p107579
are simply great. I like them very much Goth Zagog-Thou. At the same time I dare to say that somewhere deep in my mind
Anyway I like them very very much. I already can image a map, with only those set properly.
Excellent work!
NoQ, will those of your mixes as you call them will ever be available for FlaMe? for simple people like me?
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: WZ Screenshots!
If this is approved in some form, we might get to see the game support more than three tilesets; then if any new tilesets are accepted and necessary adjustments to FlaME are made, we will be able to make maps for these new tilesets in the same way we make maps for old tilesets now. In particular, if Goth manages to get his Unified Tileset working and included in game, then we will be capable of creating arbitrary mixes of the existing tilesets.Merowingg wrote:NoQ, will those of your mixes as you call them will ever be available for FlaMe? for simple people like me?I mean do you think any extra tiles will be one day simply attachable to FlaMe? how does it work? what are the consequences to the game, map, and the FlaMe?
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: WZ Screenshots!
Orange was me(I was repairing the VTOLs...), black was GNU[BDC], red was Perseus[BDC], pink was Denisius, white was wfaster and green was green[BDC] 
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
- E-102 Gamma
- Regular

- Posts: 664
- Joined: 07 Feb 2011, 21:30
- Location: Portland, OR, USA
Re: WZ Screenshots!
FPS: 9

Re: WZ Screenshots!
Just when you believe that you saw the worst player ever, someone else come and find a new way to surprise you...
Heretic 2.3 improver and proud of it.
Re: WZ Screenshots!
Maybe he's just very used to playing in the upper left corner 


-insert deep philosophical statement here-
- Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: WZ Screenshots!
.
Or... he may very well enjoy the thrill of defeat. Afterall, defeat has zero RL consequences... & there is a thrill to be had for those of a certain predisposition.
.
Or... he may very well enjoy the thrill of defeat. Afterall, defeat has zero RL consequences... & there is a thrill to be had for those of a certain predisposition.
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: WZ Screenshots!
A game with other BDCs, nategold and some randoms 
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: WZ Screenshots!
same game
final moments
final moments
"unit is under attack!", "unit is under attack!", unit is under attack!" then i wake up ... (true story)

