WZ Screenshots!

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aubergine
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Re: WZ Screenshots!

Post by aubergine »

Loving the carnage and destruction on that third screenshot with the VTOL bombers! :)
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Giani
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Re: WZ Screenshots!

Post by Giani »

aubergine wrote:Loving the carnage and destruction on that third screenshot with the VTOL bombers! :)
Thanks :D
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NoQ
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Re: WZ Screenshots!

Post by NoQ »

Scavengers as your allies? Sure, why not.
Scavengers as your allies? Sure, why not.
You are in contravention of the New Paradigm, you pitiful bunker.
You are in contravention of the New Paradigm, you pitiful bunker.
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Giani
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Re: WZ Screenshots!

Post by Giani »

Nice pictures :)
And scavenger as allies?! :shock:
I want that mod! :D
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Re: WZ Screenshots!

Post by NoQ »

A mod? Hmm that's an idea. Not sure how is it supposed to work if there are two human players in separate teams though.

The screenshot (as you already noticed) was taken on this map, where one of the AI players is given scavenger factories and is controlled by a scavenger AI; not exactly a scavenger ally, but close enough.
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Re: WZ Screenshots!

Post by NoQ »

Contingency mod AI vs. AI battle.
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wz2100-20120602_151943-Clash-1-02-T1.jpg
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Re: WZ Screenshots!

Post by aubergine »

Someone posted some VTOL mayhem screenshots with the same mods here: viewtopic.php?f=10&t=9493&start=45#p104593
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Giani
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Re: WZ Screenshots!

Post by Giani »

Killing some scavs :D
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Re: WZ Screenshots!

Post by aubergine »

@Giani - are any of the factions in that screenshot nullbots? If so, which? I'm looking for a decent image to represent nullbot on this page: https://warzone.atlassian.net/wiki/display/GO/Portal
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Berg
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Re: WZ Screenshots!

Post by Berg »

aubergine wrote:are any of the factions in that screenshot nullbots
Nullbot uses stanard structures same as what players have if you want to see scav mod structures thats a diff matter they have custom structures
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Giani
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Re: WZ Screenshots!

Post by Giani »

aubergine wrote:@Giani - are any of the factions in that screenshot nullbots? If so, which? I'm looking for a decent image to represent nullbot on this page: https://warzone.atlassian.net/wiki/display/GO/Portal
They are all humans, and some few defences left of the scavs. But on page 27 of the same thread, at the end of that page, that screenshots I showed are all whit nullbots.
Btw, your wiki looks awesome :shock:
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Re: WZ Screenshots!

Post by Giani »

And even more screenshots :P
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wz2100-20120620_192701-Desert_roads_v4-T1.jpg
wz2100-20120620_192642-Desert_roads_v4-T1.jpg
wz2100-20120620_192630-Desert_roads_v4-T1.jpg
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Re: WZ Screenshots!

Post by NoQ »

I sort of always wondered whether if it's ok for a map maker to rotate scavenger huts (and bunkers). Cause it makes their shadows (the ones mixed into the model, not the ones drawn by the 3d renderer) look into different directions.

Well, i just found my positive answer:
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Re: WZ Screenshots!

Post by Berg »

simply put we need new huts
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Re: WZ Screenshots!

Post by NoQ »

Just some landscape photos.
wz2100-20120620_164620-Strikeout-T1.jpg
wz2100-20120625_142551-Freezing-1-01-T1.jpg
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