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Re: WZ Screenshots!

Posted: 10 May 2012, 13:00
by NoQ
wz2100-20120510_150040-OasisArena-T1.jpg

Re: WZ Screenshots!

Posted: 10 May 2012, 15:44
by Jorzi
That is actually really beautiful :)

Re: WZ Screenshots!

Posted: 13 May 2012, 04:27
by Giani
More pictures :lecture:

Re: WZ Screenshots!

Posted: 14 May 2012, 08:29
by NoQ
wz2100-20120514_103004-Source-v2-0-T1.jpg
wz2100-20120514_103616-Source-v2-0-T1.jpg

Re: WZ Screenshots!

Posted: 14 May 2012, 10:14
by Berg
wz2100-20120514_181128-Source-v2-0-T1.jpg

Re: WZ Screenshots!

Posted: 17 May 2012, 13:56
by NoQ
wz bullet-time (screenshots taken at exactly same game tick) featuring homing-indirect archangels (you can see ripple trajectories as well, the ones falling from the sky) and cliff decals (both of these will probably make it into 3.1_beta11)

Re: WZ Screenshots!

Posted: 17 May 2012, 13:57
by NoQ
more wz bullet-time (at another tick of the same game) (in fact it was an ai vs. ai game, nullbot-turtle vs. nexus-insane, and i was just enjoying the show)

Re: WZ Screenshots!

Posted: 17 May 2012, 14:06
by NoQ
paradise tileset with cliff decals ... still not bad (:

Re: WZ Screenshots!

Posted: 17 May 2012, 14:42
by Giani
Homing-indirect is awesome!! :D

Re: WZ Screenshots!

Posted: 17 May 2012, 23:42
by aubergine
Shouldn't paradise have sand (as in the sort of thing you'd get on beaches)?

Re: WZ Screenshots!

Posted: 18 May 2012, 04:57
by Shadow Wolf TJC
Why do homing-indirect weapons move across terrain like that instead of simply flying high over it like indirect weapons tend to do? I'd expect them to adjust their direction to hit their targets, though I wouldn't expect them to adjust their pitch as well (at least, not until they get close to their targets).

Re: WZ Screenshots!

Posted: 18 May 2012, 05:15
by Lord Apocalypse
:twisted: cruise missile artillery. I like the flight but it brings me to one question.. Should we treat low flying rockets (homing-indirect) as destroyable objects? If it flys low enough we should be able to shoot at it don't ya think?

Re: WZ Screenshots!

Posted: 18 May 2012, 09:17
by Jorzi
Destroyable but not source-trackable maybe? (I.e. cb sensor has no effect on them)

Re: WZ Screenshots!

Posted: 18 May 2012, 14:12
by NoQ
aubergine wrote:Shouldn't paradise have sand (as in the sort of thing you'd get on beaches)?
It does, i think ...
In arizona, green and sandy beaches are equally popular, i just made the green beaches more green ...

Re: WZ Screenshots!

Posted: 20 May 2012, 00:52
by Giani
And more screenshots.