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Controlling multiple players
Posted: 10 Nov 2013, 23:08
by Astor
Hi all!
Just have a small question, I would like to mess a little around in skimrish. Mostly trying out different unit designs vs other designs and a few preset battles.
I know that I can switch players with debug mode. But my problem is that the AI still does something. I would prefer to get full control without AI doing it's own stuff.
So for short I just need an AI that does nothing

or better control both players without switching - but I think the last one won't be that easy.
EDIT: Nevermind I found out that pause in debug menu stopps AI activity!
Re: Controlling multiple players
Posted: 11 Nov 2013, 05:32
by NoQ
You can run two windowed game instances at once, side by side.
Like this.
Re: Controlling multiple players
Posted: 24 Nov 2013, 20:37
by Jorzi
That would really be something to pull off in a competitive match

Re: Controlling multiple players
Posted: 24 Nov 2013, 22:32
by Cyp
Jorzi wrote:That would really be something to pull off in a competitive match

That's possible in low-oil games (high oil would have horribly low FPS), but can make it hard to balance teams fairly.
Re: Controlling multiple players
Posted: 25 Nov 2013, 01:41
by Per
Cyp wrote:That's possible in low-oil games (high oil would have horribly low FPS), but can make it hard to balance teams fairly.
Each player can be on both teams? Should be perfect balance.
Re: Controlling multiple players
Posted: 01 Apr 2014, 06:43
by technician
You don't need to switch players to test unit designs. In warzone it is possible to order combat units to fire on friendly units by holding down the "alt" key, so you can effectively set two of your units duelling each other.
Re: Controlling multiple players
Posted: 03 Apr 2014, 05:24
by NoQ
In warzone it is possible to order combat units to fire on friendly units by holding down the "alt" key, so you can effectively set two of your units duelling each other.
You can't test some stuff that way, eg. incendiary area damage.
Re: Controlling multiple players
Posted: 25 Oct 2014, 00:46
by awesomedog7
What you can do is become the AI player, design the unit while you are them, give it in the debug menu, load it into a transport, then unload it and make it attavk you unit. AI units loaded into transports don't register with the AI and they don't bother controlling them.
Re: Controlling multiple players
Posted: 25 Oct 2014, 04:06
by ClockWork
NoQ wrote:In warzone it is possible to order combat units to fire on friendly units by holding down the "alt" key, so you can effectively set two of your units duelling each other.
You can't test some stuff that way, eg. incendiary area damage.
Also a player may wish to test the difference in research data as well, to compare how well engine upgrades do with the same droid build, or how long a cyborg can last against cannon fire under different research levels.