NoQ wrote:I've so far never seen a qualified player (knowing both game types well enough) agree that high oil produces more strategical and/or tactical variety
Team games 4x4 and 5x5 on high-oil are not worse than the same games on low-oil and that high-oil games are provide same 'strategical and/or tactical variety'.
Note: i compare team games 4x4 and 5x5.
High-oil games more balanced teams, more dynamic, more tech used, more tank designs used.
It is much easier to find even team on high oil than on low-oil.
Teamplay works better on flat maps.
If you see weak ally on low-oil games, this ally is just resource waster, and this very annoying. Also i remember when i was blamed as 'resource thief' in team low-oil game. I just got some oils around.
In low-oil game you have to kill weak enemies first because you getting 100% more power from each enemy base.
In low-oil team 4x4 5x5 games games happes mostly as 1vs1 + 1vs1 + 1vs1 + 1vs1 instead of 4vs4.
NoQ wrote:And i strongly believe that the main responsibility of any author or artist is to keep its tastes above tastes of his audience.
I can't accept this argument.
How you can decide your tastes are stay above than tastes of other people?
Some player can consider low-oil games are tasteless.
NoQ wrote:It was already pointed out that many commercial games (including starcraft) suffer from popularity of maps with unlimited resources.
How game can suffer from popularity of something?
NoQ wrote:Yet i've never heard that any commercial game agreed to include such maps in their default setup
I played online multiplayer in strategy game "Cossaks - Art of War". High-oil style was included as option in start game settings (and games played on random maps).
NoQ wrote:Map landscape in a good game should be believable.
High-oil maps designed for good teamplay.
It is just hard to keep both good teamplay and good realistic landscape.
Players who like realism are satisfied, they can use current maps.
NoQ wrote:We also have pre-installed maps with poor unrealistic landscapes, such as Ziggurat, a
We have to remove these bad maps.
NoQ wrote:If anything, i'd rather encourage IJustDontCare to make more maps like 6c-NavalPort. I agree that duda makes nice maps, but this one is just a step ahead of anything made over the last few years (haven't seen anything close to that quality since probably Fingolfin's few maps; never managed to produce anything like that myself).
Is this 6c-NavalPort well licensed? Why not include into pre-installed list of maps?
Well. For me is most strong argument against high-oil: Warzone is not designed for high-oil by many ways.
Units too large, too cheap, artillery too strong etc.
To make high-oil games better we have to make units smaller

I think Warzone is not team game. Many thing not designed to use in team game.
I just dont understand why need open flame discussion. Just agree with fact: high-oil is most popular in multiplayer and it should be normal to have 1-2 medium oil maps in list of pre-installed maps.