replacing(re-designing) turrets
- DevUrandom
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Re: replacing(re-designing) turrets
Which version of Blender is that?
- psychopompos
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Re: replacing(re-designing) turrets
its the latest on their site. 2.45
having added th rest of the .py's it asked for
im getting a new error
having added th rest of the .py's it asked for
im getting a new error
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
- DevUrandom
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Re: replacing(re-designing) turrets
That looks as if you tried to open a nonexisting file "untitled.blend"...
- psychopompos
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Re: replacing(re-designing) turrets
turning my comp off & on seems to have fixed last nights bug.
the console is giving lots of co-ordinates but the models arent showing up.
just the default gray cube.
the console is giving lots of co-ordinates but the models arent showing up.
just the default gray cube.
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
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Deus Siddis
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Re: replacing(re-designing) turrets
Attached to this post is my blend file that contains the wz chassis/propulsion/weapon module models already converted and in one package.
- Attachments
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- warzone.zip
- (316.37 KiB) Downloaded 233 times
- psychopompos
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Re: replacing(re-designing) turrets
you have my many, many, thanks 
edit----------------------
took me 10 mins to do this, but it was easyer of current ideas.
its kinda messy & i'l be re-texturing
the king cobra, project L4 (and multi-turret) body(beta(if even)).
well within the spirit of obvious incremental development.
with an original maus1... um i mean python for scale.
just makin sure im on the right track.
edit----------------------
took me 10 mins to do this, but it was easyer of current ideas.
its kinda messy & i'l be re-texturing
the king cobra, project L4 (and multi-turret) body(beta(if even)).
well within the spirit of obvious incremental development.
with an original maus1... um i mean python for scale.
just makin sure im on the right track.
- Attachments
-
- kcbod2.PNG (60.32 KiB) Viewed 3207 times
-
- kc bod3.PNG (53.32 KiB) Viewed 3208 times
Last edited by psychopompos on 03 Mar 2008, 06:54, edited 1 time in total.
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
- Phoenix666
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Re: replacing(re-designing) turrets
BUT...
how i can change place for turret???
how i can change place for turret???