(Proximity) mines
Posted: 15 Aug 2013, 11:51
What is the opinion here on implementing proximity mines?
After searching the forums I found a few topics who suggested this a few years back, but it seems nobody got around to implement this feature. It was part of the original demo [1], but was removed (I guess for balance reasons). There were mods that implemented this in the past (NTW), but that was script based [2] and had its limitations. I have substantial programming experience, and I've read (and scanned) through the source to see if I could contribute something.
I'd like to contribute some code to add this as a defensive structure, preferably such that it is suitable to end up in the tree eventually. I think it might touch the whole electronic warfare too, since I'd like to add some mine detectors as well. It obviously needs to be in the research tree too, but I've got no concrete plans yet.
[1] https://warzone.atlassian.net/wiki/disp ... edia/Mines
[2] http://gitorious.org/warzone2100/mainli ... ndMine.slo
After searching the forums I found a few topics who suggested this a few years back, but it seems nobody got around to implement this feature. It was part of the original demo [1], but was removed (I guess for balance reasons). There were mods that implemented this in the past (NTW), but that was script based [2] and had its limitations. I have substantial programming experience, and I've read (and scanned) through the source to see if I could contribute something.
I'd like to contribute some code to add this as a defensive structure, preferably such that it is suitable to end up in the tree eventually. I think it might touch the whole electronic warfare too, since I'd like to add some mine detectors as well. It obviously needs to be in the research tree too, but I've got no concrete plans yet.
[1] https://warzone.atlassian.net/wiki/disp ... edia/Mines
[2] http://gitorious.org/warzone2100/mainli ... ndMine.slo